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Robert Playter

๐Ÿ‘ค Speaker
See mentions of this person in podcasts
1121 total appearances

Appearances Over Time

Podcast Appearances

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

And so even getting to the point where it was the same code going from one to the other,

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

We probably didn't really get that working until, you know, a few years, several years ago.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

But that was a, you know, that was a bit of a milestone.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

And so you want to work, certainly work these pipelines so that you can make it as easy as possible and have a bunch of people working in parallel, especially when you, you know, we only have, you know, four of the Atlas robots, the modern Atlas robots at the company.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

And, you know, we probably have, you know, 40 developers there all trying to gain access to it.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

And so you need to,

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

share resources and use some of the software pipeline.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

The root of some of our physics-based simulation tools really started at MIT, and we built some good physics-based modeling tools there.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

The early days of the company, we were trying to develop those tools as a commercial product.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

So we continued to develop them.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

It wasn't a particularly successful commercial product, but we ended up with some nice physics-based simulation tools so that when we started doing legged robotics again, we had a really nice tool to work with.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

And the things we paid attention to were things that weren't necessarily handled very well in the commercial tools you could buy off the shelf, like interaction with the world, like foot ground contact.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

So trying to model those contact events well in a way that captured the important parts of the interaction was

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

was a really important element to get right and to also do in a way that was computationally feasible and could run fast.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

Because if your simulation runs too slow, then your developers are sitting around waiting for stuff to run and compile.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

So it's always about efficient, fast operation as well.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

So that's been a big part of it.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

You know, I think developing those tools in parallel to the development of the platform and trying to scale them has really been essential, I'd say, to us being able to assemble a team of people that could do this.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

Yeah.

Lex Fridman Podcast
#374 โ€“ Robert Playter: Boston Dynamics CEO on Humanoid and Legged Robotics

So it will be even more complex with manipulation because there's a lot more going on, you know, and you need to capture, I don't know, things slipping and moving, you know, in your hand.