Robert Rodriguez
๐ค SpeakerAppearances Over Time
Podcast Appearances
And to be a craftsman, you have to learn all those crafts.
And to be a craftsman, you have to learn all those crafts.
And to be a craftsman, you have to learn all those crafts.
Sound is so important. Sound is half the picture. And if you cut sound, you realize how important sound is. I would learn so much by doing those movies like Desperado, action movies where you go, wow, the sound. I can add an extra sound effect of an extra punch he didn't even throw. And it sounds like he's beating the shit out of this guy.
Sound is so important. Sound is half the picture. And if you cut sound, you realize how important sound is. I would learn so much by doing those movies like Desperado, action movies where you go, wow, the sound. I can add an extra sound effect of an extra punch he didn't even throw. And it sounds like he's beating the shit out of this guy.
Sound is so important. Sound is half the picture. And if you cut sound, you realize how important sound is. I would learn so much by doing those movies like Desperado, action movies where you go, wow, the sound. I can add an extra sound effect of an extra punch he didn't even throw. And it sounds like he's beating the shit out of this guy.
And you only need to see one or two hits and you can hear five. You know where you can push your limits because you've done it. You've done it and you've got the experience.
And you only need to see one or two hits and you can hear five. You know where you can push your limits because you've done it. You've done it and you've got the experience.
And you only need to see one or two hits and you can hear five. You know where you can push your limits because you've done it. You've done it and you've got the experience.
And that's why that's so important, because if you don't know that, you'll be on the set shooting 10 takes of that. Because you're like, no, I didn't see him click it back. I didn't see him click it back. That's really needed. I can do that with sound. Let's just go. Let's just keep moving. When you say sound close-up, was that... All the other sound dropped away, and all you hear is...
And that's why that's so important, because if you don't know that, you'll be on the set shooting 10 takes of that. Because you're like, no, I didn't see him click it back. I didn't see him click it back. That's really needed. I can do that with sound. Let's just go. Let's just keep moving. When you say sound close-up, was that... All the other sound dropped away, and all you hear is...
And that's why that's so important, because if you don't know that, you'll be on the set shooting 10 takes of that. Because you're like, no, I didn't see him click it back. I didn't see him click it back. That's really needed. I can do that with sound. Let's just go. Let's just keep moving. When you say sound close-up, was that... All the other sound dropped away, and all you hear is...
Like the sound, like the mic's right on that thing so that you hear it so big in your ear that you swear it was in close-up too, but just the sound was close-up.
Like the sound, like the mic's right on that thing so that you hear it so big in your ear that you swear it was in close-up too, but just the sound was close-up.
Like the sound, like the mic's right on that thing so that you hear it so big in your ear that you swear it was in close-up too, but just the sound was close-up.
I'm playing in post a lot. So I have a whole library of sound effects from all my movies. So I can pull up the gun sound we created for Bruce Willis in Sin City and use that and mix it with Antonio's gun from Desperado. I remember in Four Rooms, there's a scene where the bell hopped. goes into the hotel room, jams his key into it, and clicks it.
I'm playing in post a lot. So I have a whole library of sound effects from all my movies. So I can pull up the gun sound we created for Bruce Willis in Sin City and use that and mix it with Antonio's gun from Desperado. I remember in Four Rooms, there's a scene where the bell hopped. goes into the hotel room, jams his key into it, and clicks it.
I'm playing in post a lot. So I have a whole library of sound effects from all my movies. So I can pull up the gun sound we created for Bruce Willis in Sin City and use that and mix it with Antonio's gun from Desperado. I remember in Four Rooms, there's a scene where the bell hopped. goes into the hotel room, jams his key into it, and clicks it.
I used all gun sounds for the sound of the key, instead of key sounds, because it wasn't sound close enough. So if you listen to it, you hear... You hear all these sounds from Gunn to do the key. It's like that conveys the sound better. I'll use different kinds of sounds that just have impact and put it somewhere, like when he hits the ground.
I used all gun sounds for the sound of the key, instead of key sounds, because it wasn't sound close enough. So if you listen to it, you hear... You hear all these sounds from Gunn to do the key. It's like that conveys the sound better. I'll use different kinds of sounds that just have impact and put it somewhere, like when he hits the ground.