Roger (Caller from Kansas City)
๐ค SpeakerAppearances Over Time
Podcast Appearances
2,100 players. 2,100, and then the very next day, it dropped down, I believe, to 300 players, and then has been around 38 players ever since. 38 players, 40 players playing right now. They heard the news and they're out.
2,100 players. 2,100, and then the very next day, it dropped down, I believe, to 300 players, and then has been around 38 players ever since. 38 players, 40 players playing right now. They heard the news and they're out.
Yeah, yeah, yeah. 58 players is the 24-hour peak. Like the latest 24-hour peak? Yeah, yeah. Good stuff, man. Good stuff. Good stuff.
Yeah, yeah, yeah. 58 players is the 24-hour peak. Like the latest 24-hour peak? Yeah, yeah. Good stuff, man. Good stuff. Good stuff.
Yeah. This one hurt for me, right? Especially with... When you see both sides, right? But we're going to see another side of it, right? In a little bit with the next story, right? But you see this side of a smaller... Not smaller, but they're...
Yeah. This one hurt for me, right? Especially with... When you see both sides, right? But we're going to see another side of it, right? In a little bit with the next story, right? But you see this side of a smaller... Not smaller, but they're...
relatively smaller and they're not a huge publisher whatever support studio that had a dream with rumble verse right did not pan out for them they tried to recover they tried to make sure they didn't lay off anybody since and then now it's like the moment of fuck like we there's nothing else we can do right and we talked about sumo digital right having to drop off all of their original games that they were making a few days ago
relatively smaller and they're not a huge publisher whatever support studio that had a dream with rumble verse right did not pan out for them they tried to recover they tried to make sure they didn't lay off anybody since and then now it's like the moment of fuck like we there's nothing else we can do right and we talked about sumo digital right having to drop off all of their original games that they were making a few days ago
So it just it shows like this is a great team that was super creative and Killer Instinct was very popular for a lot of people. And people are like, man, Killer Instinct 2, is that going to happen? And it's like, I see this and it's like, maybe not. Maybe this is going to be a support studio for until they can figure out how to sustain for the future.
So it just it shows like this is a great team that was super creative and Killer Instinct was very popular for a lot of people. And people are like, man, Killer Instinct 2, is that going to happen? And it's like, I see this and it's like, maybe not. Maybe this is going to be a support studio for until they can figure out how to sustain for the future.
Because, you know, making your own IP, making your own thing is clearly super hard right now in this landscape with free to play and everything going on.
Because, you know, making your own IP, making your own thing is clearly super hard right now in this landscape with free to play and everything going on.
Yeah, and I know this is the studio side of it, right? It's not the publishing side of it, but you can't ignore the massive failure that was Unknown 9, right? That was published by Bandai Namco that came out in October that I was aware of. I knew it came out, but then I saw Moist Critical talking about the SteamDB charts. There are three people playing this game right now.
Yeah, and I know this is the studio side of it, right? It's not the publishing side of it, but you can't ignore the massive failure that was Unknown 9, right? That was published by Bandai Namco that came out in October that I was aware of. I knew it came out, but then I saw Moist Critical talking about the SteamDB charts. There are three people playing this game right now.
That's less than reverse. And there was an all-time peak in the last four months since launch of 285 people. So this game, complete massive flop. And I, of course, different sides of things, right? But I mean, it's the larger company of it all, right? So I wouldn't be surprised if this had some type of connection to the layoffs, right?
That's less than reverse. And there was an all-time peak in the last four months since launch of 285 people. So this game, complete massive flop. And I, of course, different sides of things, right? But I mean, it's the larger company of it all, right? So I wouldn't be surprised if this had some type of connection to the layoffs, right?
I do, actually, because I ran into the episode where you guys talked about the reveal of this game, and yeah, totally forgot about it until just now. Was I on that episode? Maybe, I don't know. I remember having to pull up this trailer and be like, wow, this looks like any other game. Yeah, what a weird one.
I do, actually, because I ran into the episode where you guys talked about the reveal of this game, and yeah, totally forgot about it until just now. Was I on that episode? Maybe, I don't know. I remember having to pull up this trailer and be like, wow, this looks like any other game. Yeah, what a weird one.
It came out, yeah, a reveal that came out of nowhere to a game that just kind of looks like anything and everything, and sure, yeah, it's going to be, hopefully it does well, but it looks like it's going to be another drop in the bucket.
It came out, yeah, a reveal that came out of nowhere to a game that just kind of looks like anything and everything, and sure, yeah, it's going to be, hopefully it does well, but it looks like it's going to be another drop in the bucket.