Roger (Caller from Kansas City)
๐ค SpeakerAppearances Over Time
Podcast Appearances
Wonderful person.
Wonderful person.
Had a hell of a time.
Had a hell of a time.
A baker's dozen!
A baker's dozen!
Yeah, my camera broke. Let's see. I would find it interesting if it was Kratos-centered, going back to Greece, especially because Valhalla felt like such an unpacking emotionally already of that part of him. So I feel like this would probably be... Loki based, maybe Loki, like, yeah, going through the journey of going from one, uh, mythology to another, seeing what that process is actually like.
Yeah, my camera broke. Let's see. I would find it interesting if it was Kratos-centered, going back to Greece, especially because Valhalla felt like such an unpacking emotionally already of that part of him. So I feel like this would probably be... Loki based, maybe Loki, like, yeah, going through the journey of going from one, uh, mythology to another, seeing what that process is actually like.
Cause we never got to see that with Kratos. Right. Um, and maybe see fucking sick.
Cause we never got to see that with Kratos. Right. Um, and maybe see fucking sick.
And then seeing for himself, like the fallout of what happened, um, in Greece and then reflecting back on his actions in Ragnarok or something like that.
And then seeing for himself, like the fallout of what happened, um, in Greece and then reflecting back on his actions in Ragnarok or something like that.
I get what you're saying. I do wonder, amidst the conversations from the Insomniac leaks and budgets and all that stuff, in terms of big PlayStation releases, I do wonder if there's something valuable to do
I get what you're saying. I do wonder, amidst the conversations from the Insomniac leaks and budgets and all that stuff, in terms of big PlayStation releases, I do wonder if there's something valuable to do
a smaller game to show that, hey, we can do these smaller projects and then they can be sustainable and not look at fucking infinite type of growth like things that I think games like Miles Morales and Uncharted Lost Legacy kind of prove, right?
a smaller game to show that, hey, we can do these smaller projects and then they can be sustainable and not look at fucking infinite type of growth like things that I think games like Miles Morales and Uncharted Lost Legacy kind of prove, right?
That we can do these smaller focused titles and it doesn't need to blow everything out of the water and it can just be like a good solid thing and maybe them doing this to maybe remind, you know, the people upstairs like, hey, we can do this and it'll be good.
That we can do these smaller focused titles and it doesn't need to blow everything out of the water and it can just be like a good solid thing and maybe them doing this to maybe remind, you know, the people upstairs like, hey, we can do this and it'll be good.
shit what if they actually did that shit because like here's the thing it's like okay you gave us ragnarok now do whatever the fuck you want to do you know because like obviously we're making cory's next game cory's making his next game we assume it's going to be a new ip all this stuff work on whatever you want to work on and then if it is that smaller type of 2d fucking thing then it's a bit more realistic and like
shit what if they actually did that shit because like here's the thing it's like okay you gave us ragnarok now do whatever the fuck you want to do you know because like obviously we're making cory's next game cory's making his next game we assume it's going to be a new ip all this stuff work on whatever you want to work on and then if it is that smaller type of 2d fucking thing then it's a bit more realistic and like