Podcast Appearances
I agree with you, but also at that point specifically, I can see them being like, we like skate, we skate in culture.
Yeah.
That's what I was going to get to.
Thank you, Greg.
Well, let's go to something that I think a general conversation is, and then I will eventually end on the marathon conversation right there.
Snaggletooth Production says, Super Chat says, games as a service have proven to be company killers.
No one will be Fortnite.
And then I want to bring in this one, which is a larger conversation, but I do think it is what we're talking about here to a certain degree.
Aaron Lime, Super Chat says, the attention economy is also being dominated by Fortnite and Roblox.
That's where kids who would otherwise be playing games like high guard, high guard are now it's where their friends are.
And we have to, we have to see it as a new null experience.
I don't know what I'm going to say there, but yeah, you get the point.
These games inside of it have millions of players, right?
It's also the willingness to jump into this community, as Aaron was talking about, right?
Because for me, when I was a kid, I, of course, had Call of Duty, I had Halo, but I was more interested in trying to find those new communities, trying to figure out, maybe I can try this free-to-play game.
Maybe there is this world.
Now we're just, we are so oversaturated that...
getting your friends to fucking go from Counter-Strike to a free-to-play video game, that in and of itself is an impressive feat.
If you're able to get five of your friends for a night, as we get older, video game time is getting harder and harder and harder, connection time is getting harder and harder, to get, hey, download this new game and try it out with me.
That's crazy.