Roman Yampolsky
👤 PersonAppearances Over Time
Podcast Appearances
People have individually very different preferences politically and such. So even if we somehow managed all the other aspects of it, programming those fuzzy concepts in, getting AI to follow them closely, we don't agree on what to program in. So my solution was, okay, we don't have to compromise on room temperature. You have your universe, I have mine. whatever you want.
People have individually very different preferences politically and such. So even if we somehow managed all the other aspects of it, programming those fuzzy concepts in, getting AI to follow them closely, we don't agree on what to program in. So my solution was, okay, we don't have to compromise on room temperature. You have your universe, I have mine. whatever you want.
People have individually very different preferences politically and such. So even if we somehow managed all the other aspects of it, programming those fuzzy concepts in, getting AI to follow them closely, we don't agree on what to program in. So my solution was, okay, we don't have to compromise on room temperature. You have your universe, I have mine. whatever you want.
And if you like me, you can invite me to visit your universe. We don't have to be independent, but the point is you can be. And virtual reality is getting pretty good. It's going to hit a point where you can't tell the difference. And if you can't tell if it's real or not, what's the difference?
And if you like me, you can invite me to visit your universe. We don't have to be independent, but the point is you can be. And virtual reality is getting pretty good. It's going to hit a point where you can't tell the difference. And if you can't tell if it's real or not, what's the difference?
And if you like me, you can invite me to visit your universe. We don't have to be independent, but the point is you can be. And virtual reality is getting pretty good. It's going to hit a point where you can't tell the difference. And if you can't tell if it's real or not, what's the difference?
You still have to align with that individual. They have to be happy in that simulation. But it's a much easier problem to align with one agent versus 8 billion agents plus animals, aliens.
You still have to align with that individual. They have to be happy in that simulation. But it's a much easier problem to align with one agent versus 8 billion agents plus animals, aliens.
You still have to align with that individual. They have to be happy in that simulation. But it's a much easier problem to align with one agent versus 8 billion agents plus animals, aliens.
I'm trying to do that, yeah.
I'm trying to do that, yeah.
I'm trying to do that, yeah.
It seems contradictory. I haven't seen anyone explain what it means outside of kind of words which pack a lot, make it good, make it desirable, make it something they don't regret. But how do you specifically formalize those notions? How do you program them in? I haven't seen anyone make progress on that so far.
It seems contradictory. I haven't seen anyone explain what it means outside of kind of words which pack a lot, make it good, make it desirable, make it something they don't regret. But how do you specifically formalize those notions? How do you program them in? I haven't seen anyone make progress on that so far.
It seems contradictory. I haven't seen anyone explain what it means outside of kind of words which pack a lot, make it good, make it desirable, make it something they don't regret. But how do you specifically formalize those notions? How do you program them in? I haven't seen anyone make progress on that so far.
Right. But the examples you gave, some of them are, for example, two different religions saying this is our holy site and we are not willing to compromise it in any way. If you can make two holy sites in virtual worlds, you solve the problem. But if you only have one, it's not divisible. You're kind of stuck there.
Right. But the examples you gave, some of them are, for example, two different religions saying this is our holy site and we are not willing to compromise it in any way. If you can make two holy sites in virtual worlds, you solve the problem. But if you only have one, it's not divisible. You're kind of stuck there.
Right. But the examples you gave, some of them are, for example, two different religions saying this is our holy site and we are not willing to compromise it in any way. If you can make two holy sites in virtual worlds, you solve the problem. But if you only have one, it's not divisible. You're kind of stuck there.
If we go back to that idea of simulation and this is entertainment kind of giving meaning to us, the question is how much suffering is reasonable for a video game? So yeah, I don't mind a video game where I get haptic feedback, there is a little bit of shaking, maybe I'm a little scared. I don't want a game where kids are tortured, literally. That seems unethical, at least by our human standards.
If we go back to that idea of simulation and this is entertainment kind of giving meaning to us, the question is how much suffering is reasonable for a video game? So yeah, I don't mind a video game where I get haptic feedback, there is a little bit of shaking, maybe I'm a little scared. I don't want a game where kids are tortured, literally. That seems unethical, at least by our human standards.