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Russ Frushtick

๐Ÿ‘ค Person
141 total appearances

Appearances Over Time

Podcast Appearances

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

And then obviously these days, you know, you mentioned the difference between Tennis for Two and Fortnite, for example, is night and day. It's amazing the level of fidelity and realism that you could find in video games today. But you're right. A lot of it is just small incremental improvements year after year after year.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Is it purposeful to make a game addicting? Yes. My general attitude is that I think games are made to be fun and as fun as possible. And frequently, to create something that is as fun as possible, you want to make something that someone does not want to put down, does not want to stop playing.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Is it purposeful to make a game addicting? Yes. My general attitude is that I think games are made to be fun and as fun as possible. And frequently, to create something that is as fun as possible, you want to make something that someone does not want to put down, does not want to stop playing.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Is it purposeful to make a game addicting? Yes. My general attitude is that I think games are made to be fun and as fun as possible. And frequently, to create something that is as fun as possible, you want to make something that someone does not want to put down, does not want to stop playing.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

And obviously, people with impulse control issues might play way too much, spend all their days playing the same game over and over and over again. That's not ideal. But certainly in a capitalist society where people are trying to make money selling video games, that is somewhat of the end goal, right? Is to just get people playing the game a lot, a lot, a lot.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

And obviously, people with impulse control issues might play way too much, spend all their days playing the same game over and over and over again. That's not ideal. But certainly in a capitalist society where people are trying to make money selling video games, that is somewhat of the end goal, right? Is to just get people playing the game a lot, a lot, a lot.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

And obviously, people with impulse control issues might play way too much, spend all their days playing the same game over and over and over again. That's not ideal. But certainly in a capitalist society where people are trying to make money selling video games, that is somewhat of the end goal, right? Is to just get people playing the game a lot, a lot, a lot.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Well, you have gravity, which is a key component to amusement parks back then. Some of the earliest amusement parks were just cars that were placed on tracks and just kind of shoved down a hill at a very fast speed. I've early examples of some roller coasters that were looping roller coasters without electricity, which is about as dangerous and horrifying as you can imagine.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Well, you have gravity, which is a key component to amusement parks back then. Some of the earliest amusement parks were just cars that were placed on tracks and just kind of shoved down a hill at a very fast speed. I've early examples of some roller coasters that were looping roller coasters without electricity, which is about as dangerous and horrifying as you can imagine.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Well, you have gravity, which is a key component to amusement parks back then. Some of the earliest amusement parks were just cars that were placed on tracks and just kind of shoved down a hill at a very fast speed. I've early examples of some roller coasters that were looping roller coasters without electricity, which is about as dangerous and horrifying as you can imagine.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

And yet people were just pushing the boundaries of that. So there's always been a desire, I think, to kind of cheat death in a somewhat safe way. But looking at these photos, not that safe.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

And yet people were just pushing the boundaries of that. So there's always been a desire, I think, to kind of cheat death in a somewhat safe way. But looking at these photos, not that safe.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

And yet people were just pushing the boundaries of that. So there's always been a desire, I think, to kind of cheat death in a somewhat safe way. But looking at these photos, not that safe.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Absolutely. Yeah. Disneyland, when it opened, was a major shift in terms of how people kind of approach theme parks, amusement parks. Ironically, even though it ended up being an enormous success, the first day of Disneyland was a total disaster. They handed out tickets for people to come.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Absolutely. Yeah. Disneyland, when it opened, was a major shift in terms of how people kind of approach theme parks, amusement parks. Ironically, even though it ended up being an enormous success, the first day of Disneyland was a total disaster. They handed out tickets for people to come.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

Absolutely. Yeah. Disneyland, when it opened, was a major shift in terms of how people kind of approach theme parks, amusement parks. Ironically, even though it ended up being an enormous success, the first day of Disneyland was a total disaster. They handed out tickets for people to come.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

They sold tickets and all of the tickets that they sold ended up getting counterfeited and scalped such that they were about four or five times more tickets than could actually be allowed in the park. which resulted in giant traffic lineups for miles on end.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

They sold tickets and all of the tickets that they sold ended up getting counterfeited and scalped such that they were about four or five times more tickets than could actually be allowed in the park. which resulted in giant traffic lineups for miles on end.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

They sold tickets and all of the tickets that they sold ended up getting counterfeited and scalped such that they were about four or five times more tickets than could actually be allowed in the park. which resulted in giant traffic lineups for miles on end.

Something You Should Know
How We Play: They Story of Fun and Games & The Cost of Not Sleeping Well

And then when people came to the park, it was an extraordinarily hot day that first day at Disneyland, and people's shoes were actually melting into the asphalt because it hadn't fully set yet. And there was a plumbing strike. And the plumbing was not functioning. So people looking to get water to kind of cool down were totally out of luck. So it was a very unlucky day.