Russ Morrissey
š¤ SpeakerAppearances Over Time
Podcast Appearances
One was the verb noun magic system.
which it invented and pioneered, and which has been, you know, influenced many games since, including games that I've written.
You know, I love that concept.
So the verb-noun-mag system is sort of like, I make fire, or I, you know, you have a verb and a noun, and there's a number of verbs and a number, it's not called verb-noun, that's just the sort of like terminology that the industry uses to describe that sort of system.
um and then you choose a verb and verb and and a noun to form your spell sort of on the flyish um so there's the verb noun magic system which is very very cool very flexible and just kind of feels quite and it's kind of like with this pseudo latin kind of um uh way of giving a bit of uh rivers of london ben aronovich like you know skindere to buy and stuff to things exciting yeah yeah
Um, so is that, and also troop style play.
Yes.
It's a type of game where you have more than one character and the character you're using depends on the situation.
Um, so in Ars Magica in particular, it tended to be, you'd have a character and you'd have a sort of, uh, a, a wizard, uh,
or a mage, and you'd have a non-mage.
And the mages were generally quite a bit more powerful than the non-mages.
What would happen is you would generally have in different sessions, you might have one character playing their mage and the others playing their companions or something like that.
I can't remember what they're called.
I borrowed the idea for in my sci-fi game for the What's Old is New system.
I borrowed the idea where instead of having the entire bridge crew beamed down to a planet, you have troops in it, you have a bridge character who has all the piloting skills and all the skills to operate a starship, but you also have an away team character
which you can use for when you're being down.
And then, so you've always got something to do.
Yeah.
Anyway.
After Art Magica.