Russ “Morrus” Morrissey
👤 SpeakerAppearances Over Time
Podcast Appearances
I think like Avatar was.
I think like Avatar was.
For a lot of people. Absolutely. Okay, next.
For a lot of people. Absolutely. Okay, next.
So this is Matt Colville's game.
So this is Matt Colville's game.
Matt Colville's game company who they did like four and a half million dollars on Kickstarter for this.
Matt Colville's game company who they did like four and a half million dollars on Kickstarter for this.
That's a lot of money. Yeah. Yeah. I mean, it's what, the third biggest, is it? I would guess. So Cosmere would have been number one, Avatar number two, Drawsteel number three. I'm guessing it's the third biggest. What about Bloomhaven, if we're counting that? Oh, fourth biggest. Fourth biggest, okay. Fourth biggest, yeah.
That's a lot of money. Yeah. Yeah. I mean, it's what, the third biggest, is it? I would guess. So Cosmere would have been number one, Avatar number two, Drawsteel number three. I'm guessing it's the third biggest. What about Bloomhaven, if we're counting that? Oh, fourth biggest. Fourth biggest, okay. Fourth biggest, yeah.
Yeah, definitely in the top five. It is without doubt in the top ten.
Yeah, definitely in the top five. It is without doubt in the top ten.
This is science. No. What? Well, yeah, massive, massive Kickstarter. They've got massive, massive playtests, public playtests going on. This is a fantasy game, but it's very, as I understand it, tactical in nature. Drawing inspiration, I think. It's not a D&D clone and it's not a D&D spin-off or anything, but drawing inspiration, I think, from D&D 4E and that tactical kind of nature of the game.
This is science. No. What? Well, yeah, massive, massive Kickstarter. They've got massive, massive playtests, public playtests going on. This is a fantasy game, but it's very, as I understand it, tactical in nature. Drawing inspiration, I think. It's not a D&D clone and it's not a D&D spin-off or anything, but drawing inspiration, I think, from D&D 4E and that tactical kind of nature of the game.
But what they do have is negotiation rules as well, which is interesting. I don't really know how they work. but there's rules for negotiation and the NPCs are stats like patience and interest. So I don't know how that works exactly, but I guess they're kind of like maybe hit points or something.
But what they do have is negotiation rules as well, which is interesting. I don't really know how they work. but there's rules for negotiation and the NPCs are stats like patience and interest. So I don't know how that works exactly, but I guess they're kind of like maybe hit points or something.
Like they run out of patience or they run out of interest in what you're talking about, I guess, depending on your roles or something. I'm making that up. Don't assume that's what it is, just because I said it.
Like they run out of patience or they run out of interest in what you're talking about, I guess, depending on your roles or something. I'm making that up. Don't assume that's what it is, just because I said it.
Yeah, yeah. And the MCDM stuff always looks gorgeous as well. They spend a lot of money.
Yeah, yeah. And the MCDM stuff always looks gorgeous as well. They spend a lot of money.