Russ “Morrus” Morrissey
👤 SpeakerAppearances Over Time
Podcast Appearances
Medium encounters, easy encounters, hard encounters, different points, and you had a number of points worth of encounters per adventuring day, if I remember the 2014 one correctly.
Medium encounters, easy encounters, hard encounters, different points, and you had a number of points worth of encounters per adventuring day, if I remember the 2014 one correctly.
Well, this is how these work. They're kind of quite basic. So the DM determines an XP budget, experience point budget, based on low, moderate, or high.
Well, this is how these work. They're kind of quite basic. So the DM determines an XP budget, experience point budget, based on low, moderate, or high.
based on how difficult they're aiming for, and the level of the characters in the party. Yeah. They spend that budget on creatures to craft an encounter. Right. There is no multiplier based on the number of creatures or the number of party members. That was always... Just a bit of advice saying that... Dreadfully unclear. Yeah.
based on how difficult they're aiming for, and the level of the characters in the party. Yeah. They spend that budget on creatures to craft an encounter. Right. There is no multiplier based on the number of creatures or the number of party members. That was always... Just a bit of advice saying that... Dreadfully unclear. Yeah.
Adding extra creatures or party members can make for more complications, but I think it basically assumes a standard party size and a sort of equalish number of creatures, I guess. Oh! I don't know that bit for sure. They're not doing well here, but okay, crack on.
Adding extra creatures or party members can make for more complications, but I think it basically assumes a standard party size and a sort of equalish number of creatures, I guess. Oh! I don't know that bit for sure. They're not doing well here, but okay, crack on.
Then, but they don't have any mention of the term adventuring day, and nor do they say how many encounters you should have in between long rests.
Then, but they don't have any mention of the term adventuring day, and nor do they say how many encounters you should have in between long rests.
There's no reference to that at all. It's sort of like 2014 has the six to eight medium encounters thing. Yeah. This one goes to an approach where it talks about encounter place and talks about frequent short rests. Because there has been a shift in recent D&D books towards short rests, hasn't there? Yeah.
There's no reference to that at all. It's sort of like 2014 has the six to eight medium encounters thing. Yeah. This one goes to an approach where it talks about encounter place and talks about frequent short rests. Because there has been a shift in recent D&D books towards short rests, hasn't there? Yeah.
The other thing about short rest as opposed to long rest is that short rest use resources, hit price and things like that. As long rest don't. Long rest, like, reset. You know. And they're like, respawn, we're good. Yeah, sort of thing. Whereas short rest are using resources. Yeah, yeah. They have a different place in the adventuring day. Very much so, yeah. Yeah.
The other thing about short rest as opposed to long rest is that short rest use resources, hit price and things like that. As long rest don't. Long rest, like, reset. You know. And they're like, respawn, we're good. Yeah, sort of thing. Whereas short rest are using resources. Yeah, yeah. They have a different place in the adventuring day. Very much so, yeah. Yeah.
So, yeah, so the adventuring day's gone, basically, is the sort of, like, top-level takeaway from that. It just talks about encounter pace instead. Yeah. Sort of more simple rules for designing encounters.
So, yeah, so the adventuring day's gone, basically, is the sort of, like, top-level takeaway from that. It just talks about encounter pace instead. Yeah. Sort of more simple rules for designing encounters.
Well, that's the 15-minute adventuring day that people talk about, isn't it? It's the adventure for 15 minutes, then you take a long rest.
Well, that's the 15-minute adventuring day that people talk about, isn't it? It's the adventure for 15 minutes, then you take a long rest.
old school D&D the idea was you'd have your base camp sort of like a village and a dungeon outside and you'd have to go back to the village in between excursions to the dungeon and that was your equivalent of long rest yeah yeah that makes sense because you go to a safe place to rest because if I'm in the middle of an unsafe area I'm not going to have a nap
old school D&D the idea was you'd have your base camp sort of like a village and a dungeon outside and you'd have to go back to the village in between excursions to the dungeon and that was your equivalent of long rest yeah yeah that makes sense because you go to a safe place to rest because if I'm in the middle of an unsafe area I'm not going to have a nap