Russ “Morrus” Morrissey
👤 SpeakerAppearances Over Time
Podcast Appearances
I don't know if it's called or where to find it. Yeah, it's not official, but it's out there.
Yeah.
Yeah.
$70 of your American dollars. Well, there we go.
$70 of your American dollars. Well, there we go.
Yeah, yeah. I don't know anybody that likes Battlescape 3, do I? Do I know anybody that likes Battlescape 3? I don't think I do. I don't think so. Not that I'm aware of. No. We should probably move on. Yeah, yeah. No one's interested.
Yeah, yeah. I don't know anybody that likes Battlescape 3, do I? Do I know anybody that likes Battlescape 3? I don't think I do. I don't think so. Not that I'm aware of. No. We should probably move on. Yeah, yeah. No one's interested.
I'm talking about so I'm not I don't know what that is you can tell me about that in a second if you like but I'm talking about the way Baldur's Gate 3's D&D rules differ to the actual Fibre Drop rules in some ways is that the 2014 or the 2024 rules Well, I assume the 2014 rules because they didn't have a time machine. But Larian talked about how that came about.
I'm talking about so I'm not I don't know what that is you can tell me about that in a second if you like but I'm talking about the way Baldur's Gate 3's D&D rules differ to the actual Fibre Drop rules in some ways is that the 2014 or the 2024 rules Well, I assume the 2014 rules because they didn't have a time machine. But Larian talked about how that came about.
Which is interesting. And what apparently they did, and this was Nick Petchanin, the design director, when they were making the game. They said basically they were homebrew rules. They said they literally combed through forums online looking for common homebrew rules and just used them. Yeah. Yeah, and that's just how that happened. Wow, okay. Which I thought that was kind of cool.
Which is interesting. And what apparently they did, and this was Nick Petchanin, the design director, when they were making the game. They said basically they were homebrew rules. They said they literally combed through forums online looking for common homebrew rules and just used them. Yeah. Yeah, and that's just how that happened. Wow, okay. Which I thought that was kind of cool.
So things like the fourth relationship, that's based on pilfering from homebrew.
So things like the fourth relationship, that's based on pilfering from homebrew.
Yeah, well, they've got things like, let's have a look. So, well, you know the game better than I do, but the speed at which you can drink potions was altered basically based on common homebrew rules that people use.
Yeah, well, they've got things like, let's have a look. So, well, you know the game better than I do, but the speed at which you can drink potions was altered basically based on common homebrew rules that people use.
People being doused in water, taking more damage from lightning and cold damage. Just various things like that.
People being doused in water, taking more damage from lightning and cold damage. Just various things like that.
That's native to the Divinity Original Sin 2 engine though, so fair play to them.
That's native to the Divinity Original Sin 2 engine though, so fair play to them.
That is quite cool.