Russ “Morrus” Morrissey
👤 SpeakerAppearances Over Time
Podcast Appearances
Yeah. And there's also a couple of little tweaks as well. So, you know, the tools that you get with every monster in Monsters from the Natural, you know, you get like the tables for Legends and Lore and Names and Signs.
Those little tools. So you've got all that on there. So you did the Legends and Lore bit where you roll to see what information you get. Yeah, yeah. Paul, who obviously is the lead designer on Monstrous Menagerie 1, Paul Hughes, and 2, has added false information for bad rolls.
Those little tools. So you've got all that on there. So you did the Legends and Lore bit where you roll to see what information you get. Yeah, yeah. Paul, who obviously is the lead designer on Monstrous Menagerie 1, Paul Hughes, and 2, has added false information for bad rolls.
Which I think is a cunning idea.
Which I think is a cunning idea.
Although presumably you still know when you've made a bad roll.
Although presumably you still know when you've made a bad roll.
Yeah, player and character. Unless you copy Pathfinder. Well, I mean, that's a good way to do it, build tension by asking people to do that. But if you're untrusting, you could still copy Pathfinder in the second edition and have a closed roll. Yeah, you could do that. Give me a good modifier. What's your token modifier? Yeah, yeah. You can absolutely do that.
Yeah, player and character. Unless you copy Pathfinder. Well, I mean, that's a good way to do it, build tension by asking people to do that. But if you're untrusting, you could still copy Pathfinder in the second edition and have a closed roll. Yeah, you could do that. Give me a good modifier. What's your token modifier? Yeah, yeah. You can absolutely do that.
And then roll it and say, you think this, you think this, you think this. Good times. Enjoy separating them.
And then roll it and say, you think this, you think this, you think this. Good times. Enjoy separating them.
Yeah. The other thing we got in there is, one, there's a much higher emphasis on higher level monsters. Yes. Good. Which is nice. It's a lot more skewed towards higher level monsters. Because we've got a lot of CR1 to like four monsters.
Yeah. The other thing we got in there is, one, there's a much higher emphasis on higher level monsters. Yes. Good. Which is nice. It's a lot more skewed towards higher level monsters. Because we've got a lot of CR1 to like four monsters.
So we've got a lot of much higher level monsters. And also because people have been playing for a while now, we expect they're more likely to be,
So we've got a lot of much higher level monsters. And also because people have been playing for a while now, we expect they're more likely to be,
so there's that there's a lot of epic like and some unique named ones which is cool but we also got these rules for what are called um horde monsters oh h-o-r-d-e not h-o-a-r-d yeah and these you could use a horde to protect a horde always valid exactly yes yes Yeah. And these are basically for large groups of monsters.
so there's that there's a lot of epic like and some unique named ones which is cool but we also got these rules for what are called um horde monsters oh h-o-r-d-e not h-o-a-r-d yeah and these you could use a horde to protect a horde always valid exactly yes yes Yeah. And these are basically for large groups of monsters.
So we've got the squad template in Monsters Monotree 1 for sort of like a group of like four or five sort of thing. Yeah, it's quite effective. But this is for much larger groups of monsters. Oh. And the idea is that horde monsters, the kind of designs for like... They're kind of like minions, I guess.
So we've got the squad template in Monsters Monotree 1 for sort of like a group of like four or five sort of thing. Yeah, it's quite effective. But this is for much larger groups of monsters. Oh. And the idea is that horde monsters, the kind of designs for like... They're kind of like minions, I guess.
They're designed to be quite easy to cut through and let you show off a bit, but still be challenging en masse.