Ryan (Chumba Casino Narrator)
๐ค SpeakerAppearances Over Time
Podcast Appearances
selling these products to a wider variety or like a wider market of people than only the people that have a PS5 or only the people that have an Xbox.
selling these products to a wider variety or like a wider market of people than only the people that have a PS5 or only the people that have an Xbox.
selling these products to a wider variety or like a wider market of people than only the people that have a PS5 or only the people that have an Xbox.
This is a market variance, guys. So number one, I want to address a point here. There's a couple of reasons that...
This is a market variance, guys. So number one, I want to address a point here. There's a couple of reasons that...
This is a market variance, guys. So number one, I want to address a point here. There's a couple of reasons that...
that nintendo is looking to phase away just like everybody is looking to phase away from physical product is that when you create physical product there is cost of goods involved and now you have to manage inventory you have to manage return cycles it is costly and oftentimes unnecessary people don't buy physical media as much as they used to anymore but if you're selling physical media
that nintendo is looking to phase away just like everybody is looking to phase away from physical product is that when you create physical product there is cost of goods involved and now you have to manage inventory you have to manage return cycles it is costly and oftentimes unnecessary people don't buy physical media as much as they used to anymore but if you're selling physical media
that nintendo is looking to phase away just like everybody is looking to phase away from physical product is that when you create physical product there is cost of goods involved and now you have to manage inventory you have to manage return cycles it is costly and oftentimes unnecessary people don't buy physical media as much as they used to anymore but if you're selling physical media
You have to produce it. You have to package it. You have to ship it. You have to manage it with the people that you're shipping it to. And then you have to track whether or not that physical item is selling. You have to manage store presence. There's a whole like complication that comes with it. And people are just moving away from it. It is just the way the economy is working.
You have to produce it. You have to package it. You have to ship it. You have to manage it with the people that you're shipping it to. And then you have to track whether or not that physical item is selling. You have to manage store presence. There's a whole like complication that comes with it. And people are just moving away from it. It is just the way the economy is working.
You have to produce it. You have to package it. You have to ship it. You have to manage it with the people that you're shipping it to. And then you have to track whether or not that physical item is selling. You have to manage store presence. There's a whole like complication that comes with it. And people are just moving away from it. It is just the way the economy is working.
So the fact that they are like going behind now game keys and that kind of thing. I think that is the status quo.
So the fact that they are like going behind now game keys and that kind of thing. I think that is the status quo.
So the fact that they are like going behind now game keys and that kind of thing. I think that is the status quo.
Make your final point, John, and then we gotta move on. My final point is that this is cyclical, okay? When... When, for instance, Blockbuster went under, Hollywood Video went under, physical movies started to go under. You started to see this surge in online distribution, mostly through Netflix. And we go, oh, man, there goes the end of studio exclusivity. All your Disney stuff is there.
Make your final point, John, and then we gotta move on. My final point is that this is cyclical, okay? When... When, for instance, Blockbuster went under, Hollywood Video went under, physical movies started to go under. You started to see this surge in online distribution, mostly through Netflix. And we go, oh, man, there goes the end of studio exclusivity. All your Disney stuff is there.
Make your final point, John, and then we gotta move on. My final point is that this is cyclical, okay? When... When, for instance, Blockbuster went under, Hollywood Video went under, physical movies started to go under. You started to see this surge in online distribution, mostly through Netflix. And we go, oh, man, there goes the end of studio exclusivity. All your Disney stuff is there.
Your Paramount stuff is there. All the other studios, they're all showing stuff on Netflix. And then people started saying, well, like, we lose a lot of money by just giving everything to Netflix. We should have our own thing. And then now you have all of these different online services. It's the worst. It is the worst, but that is how people make money, right? That is the...
Your Paramount stuff is there. All the other studios, they're all showing stuff on Netflix. And then people started saying, well, like, we lose a lot of money by just giving everything to Netflix. We should have our own thing. And then now you have all of these different online services. It's the worst. It is the worst, but that is how people make money, right? That is the...