Scott Johnson
๐ค SpeakerAppearances Over Time
Podcast Appearances
I know what that process is like, just trying to talk to some of the leads about a game that's coming out or a patch to WoW or something like that. Was it hard to get people to sit down and talk?
I know what that process is like, just trying to talk to some of the leads about a game that's coming out or a patch to WoW or something like that. Was it hard to get people to sit down and talk?
that sounds like a lot to manage, but clearly you've, you've gotten very good at this.
that sounds like a lot to manage, but clearly you've, you've gotten very good at this.
Yeah. I must, must've been. So now that they are in the hands and this is a little, little speculation, just your opinion, I'm asking for here, but they're in the hands of Microsoft in terms of they've got a new parent company. This is where the backing, the money, the promotion, all that's going to come from. They're part of the Xbox family.
Yeah. I must, must've been. So now that they are in the hands and this is a little, little speculation, just your opinion, I'm asking for here, but they're in the hands of Microsoft in terms of they've got a new parent company. This is where the backing, the money, the promotion, all that's going to come from. They're part of the Xbox family.
That's had its own ups and downs since the initial offering, uh, pandemic aside, which is really hard to put aside as an effect on everything, but all of these things, layoffs, everything else going on, do you think this is a chance or are we already there where Blizzard can be Blizzard again?
That's had its own ups and downs since the initial offering, uh, pandemic aside, which is really hard to put aside as an effect on everything, but all of these things, layoffs, everything else going on, do you think this is a chance or are we already there where Blizzard can be Blizzard again?
And by that, I just mean, I don't know, match up to player expectations of what they kind of used to be, or is it too complicated? Is that too simple of an outlook for a company like them?
And by that, I just mean, I don't know, match up to player expectations of what they kind of used to be, or is it too complicated? Is that too simple of an outlook for a company like them?
Yeah, I'm excited about maybe what they're cooking in the background. I'd love to see some StarCraft IP, get some shakeouts. There have been plenty of canceled projects. It'd be nice to see something actually make some rubber to the road.
Yeah, I'm excited about maybe what they're cooking in the background. I'd love to see some StarCraft IP, get some shakeouts. There have been plenty of canceled projects. It'd be nice to see something actually make some rubber to the road.
That would be nice. Part of me, I know, is it's a little Pollyanna-ish for me to go, yeah, I want them back to the 1998 Brood War days. That's a long time ago and a very different blizzard. Yeah, that's never going to happen.
That would be nice. Part of me, I know, is it's a little Pollyanna-ish for me to go, yeah, I want them back to the 1998 Brood War days. That's a long time ago and a very different blizzard. Yeah, that's never going to happen.
Yeah, and call me crazy, but I feel like the blizzard of old is alive and well in some of the indie companies of today. And the indie gaming as it's currently constituted is quite the burgeoning part of the industry. It's fun to watch. It's great. But companies like Clay and, oh gosh, the Hades people forgot their name all of a sudden.
Yeah, and call me crazy, but I feel like the blizzard of old is alive and well in some of the indie companies of today. And the indie gaming as it's currently constituted is quite the burgeoning part of the industry. It's fun to watch. It's great. But companies like Clay and, oh gosh, the Hades people forgot their name all of a sudden.
Supergiant. They're good examples of killer occasional titles that are blowing everybody away, attendance to quality, and they've stayed small and tight and visionary.
Supergiant. They're good examples of killer occasional titles that are blowing everybody away, attendance to quality, and they've stayed small and tight and visionary.
How long they all hold that is a big question because that didn't hold Blizzard for very long, but it does feel like that spirit is alive and well in the indie space today, and we all want to force Blizzard back into being that, and they're not going to ever be that.
How long they all hold that is a big question because that didn't hold Blizzard for very long, but it does feel like that spirit is alive and well in the indie space today, and we all want to force Blizzard back into being that, and they're not going to ever be that.