Scott Johnson
๐ค SpeakerAppearances Over Time
Podcast Appearances
in a way that that maybe we're not used to um and for some gamers that i mean that may test their patience i don't know but for me it was a nice change it just feels like i've got room to breathe here a little bit like all right just take this as it comes it's all good you know uh But here's some quick overalls, and then I'll throw it to Bobby and let him have a bit of a say as well.
in a way that that maybe we're not used to um and for some gamers that i mean that may test their patience i don't know but for me it was a nice change it just feels like i've got room to breathe here a little bit like all right just take this as it comes it's all good you know uh But here's some quick overalls, and then I'll throw it to Bobby and let him have a bit of a say as well.
And again, I don't know what he talked about, so apologies if any of this, anything weird comes out of Bobby today. I'm sure it won't. So, overall, like tonally and sort of like the setting, I absolutely adore it. I admit, though, I got a little bias in this department. If you tell me that your video game of any kind or story, book, movie, whatever.
And again, I don't know what he talked about, so apologies if any of this, anything weird comes out of Bobby today. I'm sure it won't. So, overall, like tonally and sort of like the setting, I absolutely adore it. I admit, though, I got a little bias in this department. If you tell me that your video game of any kind or story, book, movie, whatever.
is told about big subterranean concepts like we went down a mine and it opened up into this civilization we didn't know existed, or even horror movies like The Descent. I love, as claustrophobic as that can be, I love stories about what's underneath. You spend all this time on top of the world, but what's down there? And it turns out a ton is down there.
is told about big subterranean concepts like we went down a mine and it opened up into this civilization we didn't know existed, or even horror movies like The Descent. I love, as claustrophobic as that can be, I love stories about what's underneath. You spend all this time on top of the world, but what's down there? And it turns out a ton is down there.
I don't want to give anything away for those that haven't played yet, but there's something called the core way, which is not just listening to core on Thursdays. It's a... Literally a tunnel, a path, a thing that the Earthen have done where they've created a way down. And what's interesting is you get to go down more than you've ever gone before and go places that they've never even seen.
I don't want to give anything away for those that haven't played yet, but there's something called the core way, which is not just listening to core on Thursdays. It's a... Literally a tunnel, a path, a thing that the Earthen have done where they've created a way down. And what's interesting is you get to go down more than you've ever gone before and go places that they've never even seen.
It's pretty wild. And having just seen, like, I'll give you a cinematic example. I just saw Godzilla X Kong, and they spend a lot of time. I mean, the whole concept of where Kong came from in the first place is like that weird middle, not middle earth, whatever they called it, the in-between thing, which is like mountains on top and bottom, weird gravity in the middle, that kind of thing.
It's pretty wild. And having just seen, like, I'll give you a cinematic example. I just saw Godzilla X Kong, and they spend a lot of time. I mean, the whole concept of where Kong came from in the first place is like that weird middle, not middle earth, whatever they called it, the in-between thing, which is like mountains on top and bottom, weird gravity in the middle, that kind of thing.
Anyway, at the core of the earth, there's this thing. Well, they even go deeper in that movie, and I love that stuff. Like when they go down there, they got all the weird crystals and the funky caverns and just vast amounts of cavernous space. That's a motif I can spend big time in. I love that. Don't know why. I don't know what's up with that. I just love it.
Anyway, at the core of the earth, there's this thing. Well, they even go deeper in that movie, and I love that stuff. Like when they go down there, they got all the weird crystals and the funky caverns and just vast amounts of cavernous space. That's a motif I can spend big time in. I love that. Don't know why. I don't know what's up with that. I just love it.
And so that already speaks to me immediately. So your mileage may vary on that. As a concept, it's enough to carry all of it for me. Like I'm just, oh, it's going to be great. It's going to be interesting down there. There's going to be cool stuff. And it was. It was really something. One of the zones... Okay, all the zones are great. But one of the zones in this game...
And so that already speaks to me immediately. So your mileage may vary on that. As a concept, it's enough to carry all of it for me. Like I'm just, oh, it's going to be great. It's going to be interesting down there. There's going to be cool stuff. And it was. It was really something. One of the zones... Okay, all the zones are great. But one of the zones in this game...
is easily, by far, the most impressive environmental design I've ever seen them do. And that's for Hallow Fall, which is roughly level 75 to 77 or 78 or something is kind of where you're running in there. Second to last zone, really, at least in the campaign content. And holy shite, I can't even describe it.
is easily, by far, the most impressive environmental design I've ever seen them do. And that's for Hallow Fall, which is roughly level 75 to 77 or 78 or something is kind of where you're running in there. Second to last zone, really, at least in the campaign content. And holy shite, I can't even describe it.
We'll talk way more on a proper show, but let's just say when I walked in there, I just went, geez, this game. How are they doing this 20 years later? Like, just from a pure awe standpoint, I was absolutely freaking boggled by this zone. It just blew my mind. So I don't want to say too much more about it because you just really ought to go there and experience it.
We'll talk way more on a proper show, but let's just say when I walked in there, I just went, geez, this game. How are they doing this 20 years later? Like, just from a pure awe standpoint, I was absolutely freaking boggled by this zone. It just blew my mind. So I don't want to say too much more about it because you just really ought to go there and experience it.
But we also get to meet some interesting characters there that are hinted at in the cinematic. And so finally a chance to kind of hang out in there and do some fun stuff. Beautiful, beautiful place. Oh my gosh, I could spend all day there. And some of the most powerful story hits happen in there. And, um, I don't want to give any of that away again.
But we also get to meet some interesting characters there that are hinted at in the cinematic. And so finally a chance to kind of hang out in there and do some fun stuff. Beautiful, beautiful place. Oh my gosh, I could spend all day there. And some of the most powerful story hits happen in there. And, um, I don't want to give any of that away again.