Sean Merwin
π€ SpeakerAppearances Over Time
Podcast Appearances
I like that. I like that they started with class, but I also understand why that would be the last thing you would want to start with. But in order to get a system in place that... really forces a player to think through those steps. It forces the player to think through those steps who might not want to think through those steps.
And as you well know, to make a sort of life cycle character creation sort of thing takes a lot of work, a lot of word count, a lot of space that may not be serve the whole of the audience for the game best. I would love to see a supplement that was out there for like maybe new players or players that wanted to say, here is a life cycle character building scheme that you can employ for your games.
And as you well know, to make a sort of life cycle character creation sort of thing takes a lot of work, a lot of word count, a lot of space that may not be serve the whole of the audience for the game best. I would love to see a supplement that was out there for like maybe new players or players that wanted to say, here is a life cycle character building scheme that you can employ for your games.
It's tough. I mean, you know, Wildemount kind of has that to some extent. Xanathar's has another sort of version of it. But when you put it out in these little spots, it's very different than, you know, 13th Age, which says, hey, first question, what's your one unique thing? Right. I don't know if it's the first question, but it's pretty early on. Right. And skills. Tell me what you did.
It's tough. I mean, you know, Wildemount kind of has that to some extent. Xanathar's has another sort of version of it. But when you put it out in these little spots, it's very different than, you know, 13th Age, which says, hey, first question, what's your one unique thing? Right. I don't know if it's the first question, but it's pretty early on. Right. And skills. Tell me what you did.
okay, that'll, that'll decide when you get bonuses. Cause it's just a, you know, and those kinds of things are very, they're very holistic. They're not this little process, little step. They are all encompassing vision of your character kind of thing. Anyway, it's interesting. And I'm not to get too, too sidetracked, but, but that is a fantastic question around this concept of campaign limits.
okay, that'll, that'll decide when you get bonuses. Cause it's just a, you know, and those kinds of things are very, they're very holistic. They're not this little process, little step. They are all encompassing vision of your character kind of thing. Anyway, it's interesting. And I'm not to get too, too sidetracked, but, but that is a fantastic question around this concept of campaign limits.
Do you see a, Like, what would you let's say someone came to you and said, hey, Sean, we want to write a campaign setting. Should we change these game mechanics to support it?
Do you see a, Like, what would you let's say someone came to you and said, hey, Sean, we want to write a campaign setting. Should we change these game mechanics to support it?
So we change the base rules to support it. Absolutely. Okay. Absolutely. But what you're doing is you are then limiting your audience, uh, quite a bit, which is, which is fine. It's just fine to do, but you just have to be aware of, of that's what you're doing and working on two campaign settings right now. Uh, I completely understand that question. Um,
So we change the base rules to support it. Absolutely. Okay. Absolutely. But what you're doing is you are then limiting your audience, uh, quite a bit, which is, which is fine. It's just fine to do, but you just have to be aware of, of that's what you're doing and working on two campaign settings right now. Uh, I completely understand that question. Um,
and you just have to say who's our audience for this and and move forward based on that second question comes to us via email surprisingly and we don't say this a lot but you yes you can email us if you so choose at masteringdnd gmail.com and this email comes to us from will doyle The greatest adventure writer with his partner, Stacy, as a team going right now.
and you just have to say who's our audience for this and and move forward based on that second question comes to us via email surprisingly and we don't say this a lot but you yes you can email us if you so choose at masteringdnd gmail.com and this email comes to us from will doyle The greatest adventure writer with his partner, Stacy, as a team going right now.
Yeah, straight up. No, it's true. It's true. It hurts me because I want to be as good as they are. Yeah. But it also pleases me because I get to read their work and get inspired by it. So it's really good. It's overall a win. They can keep doing what they do as well as they do it.
Yeah, straight up. No, it's true. It's true. It hurts me because I want to be as good as they are. Yeah. But it also pleases me because I get to read their work and get inspired by it. So it's really good. It's overall a win. They can keep doing what they do as well as they do it.
Exactly. And so Will asked this, and I took this question in steps. So here we go. In a recent episode, while talking through the origins of the D&D Open, you stressed that D&D has always been a cooperative game. This touched on a pet theory of mine. While D&D is a cooperative game, its original designers attempted to bake conflict at the table into its rules.
Exactly. And so Will asked this, and I took this question in steps. So here we go. In a recent episode, while talking through the origins of the D&D Open, you stressed that D&D has always been a cooperative game. This touched on a pet theory of mine. While D&D is a cooperative game, its original designers attempted to bake conflict at the table into its rules.
And my answer, just to be clear, when I said cooperative game, I was talking capital C cooperative as opposed to tennis or wrestling or poker or some game where the goals of the players are diametrically opposed to each other. D&D does not do that. It could do that, but it doesn't. So let's continue. Look at the old first edition classes.
And my answer, just to be clear, when I said cooperative game, I was talking capital C cooperative as opposed to tennis or wrestling or poker or some game where the goals of the players are diametrically opposed to each other. D&D does not do that. It could do that, but it doesn't. So let's continue. Look at the old first edition classes.
Why offer a thief alongside a paladin class if not to sow discord? Similarly, the first edition barbarian had a hatred of magic hardwired into its class features, which put it at odds with the wizard. All right, so I have things to say, but I'm going to let Teo step in here if he so chooses.