Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
The D&D open has changed over the years. I mean, we're going back to the 70s now for this.
generally opens are competitive events where you as a team a party of say five or six players will play the same adventure as all of the other teams playing and you will receive a score of some kind how those scores are done differ from open to open but generally then after your team plays say a four-hour adventure
generally opens are competitive events where you as a team a party of say five or six players will play the same adventure as all of the other teams playing and you will receive a score of some kind how those scores are done differ from open to open but generally then after your team plays say a four-hour adventure
you will get a score and the highest scoring team from that session or that round will move on to the next round. So maybe maybe it runs four times over four slots and the highest scoring three teams from each slot move on to like the next round. And then maybe the top four teams from that round move on to the finals, something of that nature.
you will get a score and the highest scoring team from that session or that round will move on to the next round. So maybe maybe it runs four times over four slots and the highest scoring three teams from each slot move on to like the next round. And then maybe the top four teams from that round move on to the finals, something of that nature.
And it's been different at different times, but that's generally the idea. So it's super competitive. Runs and rounds, there's generally an elimination or a moving on depending on your score until a champion, if you will, is crowned. That's an open in a nutshell.
And it's been different at different times, but that's generally the idea. So it's super competitive. Runs and rounds, there's generally an elimination or a moving on depending on your score until a champion, if you will, is crowned. That's an open in a nutshell.
An epic is generally an event where the tables are all playing the same adventure at the same time, but they're all part of the same story. So in epics, generally, you are working with the rest of the players to try to achieve the goals of the adventure, even going so far as to help each other out. So there may be mechanics within the epic to give boosts, give boons, give direct help to...
An epic is generally an event where the tables are all playing the same adventure at the same time, but they're all part of the same story. So in epics, generally, you are working with the rest of the players to try to achieve the goals of the adventure, even going so far as to help each other out. So there may be mechanics within the epic to give boosts, give boons, give direct help to...
go to another table or tables might be shuffled, but it's a large sort of table spanning single event, whereas the opens now there have been opens that were run as epics. So there was times when you were all playing the same big story, but yet there was still scoring going on. So that's a short version of that. Anything to add to this?
go to another table or tables might be shuffled, but it's a large sort of table spanning single event, whereas the opens now there have been opens that were run as epics. So there was times when you were all playing the same big story, but yet there was still scoring going on. So that's a short version of that. Anything to add to this?
The idea of competitive D&D to some people is awesome, and to some people is abhorrent to the point of existential crisis. Because role-playing games, especially D&D, are meant to be cooperative, storytelling, fun, work together. So the idea of competing is sort of antithetical to everything, for some people, that role-playing games and D&D specifically hold dear. So...
The idea of competitive D&D to some people is awesome, and to some people is abhorrent to the point of existential crisis. Because role-playing games, especially D&D, are meant to be cooperative, storytelling, fun, work together. So the idea of competing is sort of antithetical to everything, for some people, that role-playing games and D&D specifically hold dear. So...
to each their own, but to our own, we go forward to ask. I have to ask this test. Did you run an empire of the ghouls campaign? I did not. Okay. And I didn't either. So we got a question from Jason Campbell who said, now I think you're wrapping up your empire of the ghouls campaign. I wonder if you're playing into a wrap up of review of what you thought about it. Yeah. Excuse me.
to each their own, but to our own, we go forward to ask. I have to ask this test. Did you run an empire of the ghouls campaign? I did not. Okay. And I didn't either. So we got a question from Jason Campbell who said, now I think you're wrapping up your empire of the ghouls campaign. I wonder if you're playing into a wrap up of review of what you thought about it. Yeah. Excuse me.
And the only thing I can think of is maybe, oh, I just lost my voice. Maybe Jason is referring to Citadel of the Unseen Sun. So Jason, if you're out there, clarify the question. And when I do finish Citadel of the Unseen Sun, if you're interested, I will give a brief review of it.
And the only thing I can think of is maybe, oh, I just lost my voice. Maybe Jason is referring to Citadel of the Unseen Sun. So Jason, if you're out there, clarify the question. And when I do finish Citadel of the Unseen Sun, if you're interested, I will give a brief review of it.
Right, right. I would have much preferred Empire of the Ghasts.
Right, right. I would have much preferred Empire of the Ghasts.
Yeah, just so you're aware, Empire of the Ghouls is a large scale campaign done by Cobalt Press. Richard Green worked on it. Richard Green, exactly. Richard Green, I think, was the primary writer on it.