Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
Interesting. Yeah. And I've, I mean, in the game design I'm doing for Grim Hollow right now, we're using bloody a lot. nice because i remember that from you know third fourth edition and uh it was you could do a lot of cool things with it tactically that didn't add a lot of weight to the game right right so yeah
So we'll continue our look next time with some other element of the game to look at why it's there, what it was, and what it is now.
So we'll continue our look next time with some other element of the game to look at why it's there, what it was, and what it is now.
Let's quickly hop over, land safely in the realm of Greyhawk, where we talk about even more regions from the living Greyhawk Gazetteer with a hopeful look forward to what they're going to present in the 2024 Dungeon Masters Guide and their discussion of Greyhawk there. Shall we jump into the regions that we have to get to cover?
Let's quickly hop over, land safely in the realm of Greyhawk, where we talk about even more regions from the living Greyhawk Gazetteer with a hopeful look forward to what they're going to present in the 2024 Dungeon Masters Guide and their discussion of Greyhawk there. Shall we jump into the regions that we have to get to cover?
Yep. And he's talking about the Plains of the Paynims. And so what's that? Well, it is a loosely affiliated area with tribes of backloonish nomads, hence the turbans and the Middle Eastern look that have a hierarchy of nobles, but no rigid structure.
Yep. And he's talking about the Plains of the Paynims. And so what's that? Well, it is a loosely affiliated area with tribes of backloonish nomads, hence the turbans and the Middle Eastern look that have a hierarchy of nobles, but no rigid structure.
so this is in the far far far west of the eastern plenaeus where the backloonish nations existed before the invoked devastation that we talked about at the start of this whole look at greyhawk so these are now grasslands that aren't necessarily great for farming but do allow for livestock to graze and some herbs to grow uh And since the soil is poor, there are nomads there.
so this is in the far far far west of the eastern plenaeus where the backloonish nations existed before the invoked devastation that we talked about at the start of this whole look at greyhawk so these are now grasslands that aren't necessarily great for farming but do allow for livestock to graze and some herbs to grow uh And since the soil is poor, there are nomads there.
They have to keep moving to find the best soil and the best sources of water. But there are clear parallels to the nomads of Asia. So if you go all the way back to the horse riding Mongol empire, you get very strong themes of that here.
They have to keep moving to find the best soil and the best sources of water. But there are clear parallels to the nomads of Asia. So if you go all the way back to the horse riding Mongol empire, you get very strong themes of that here.
Yeah, precisely. So if you want to do a cool nomadic sort of campaign or adventure or set of adventures, this is a good place to set it. I think back to Game of Thrones, and I didn't read the books but I only watched part of the series, but that sort of nomadic tribal force.
Yeah, precisely. So if you want to do a cool nomadic sort of campaign or adventure or set of adventures, this is a good place to set it. I think back to Game of Thrones, and I didn't read the books but I only watched part of the series, but that sort of nomadic tribal force.
Yeah. Yeah. That sort of thing. To a greater or lesser extent, there is an area of there that is already steeped in that sort of background.
Yeah. Yeah. That sort of thing. To a greater or lesser extent, there is an area of there that is already steeped in that sort of background.
Yep. And we'll jump from the dry plains of the Paynims to Perrin Land, which is a place where... Well, first of all, it's named after Jeff Perrin, who was a game designer with TSR back in the day. Yeah, co-designer of Chainmail. There you go. A bunch of people war, and then their eventual leader named Perrin sort of brings them all together, and they name the land after him.
Yep. And we'll jump from the dry plains of the Paynims to Perrin Land, which is a place where... Well, first of all, it's named after Jeff Perrin, who was a game designer with TSR back in the day. Yeah, co-designer of Chainmail. There you go. A bunch of people war, and then their eventual leader named Perrin sort of brings them all together, and they name the land after him.
What else is up with Perrin land?
What else is up with Perrin land?
palmarge is the next region and this region is interesting because it is the uh land of turash mak who is a half work who rose to power over the years in a specific series of venture adventures called the a series back in the early early early a d and d days and