Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
We're doing the Grim Hollow transformed redo of our setting. And I sent out a couple weeks ago to our writers, here is the regional outline. And a big honking part of that is... adventure sites or sites of interest or places to adventure or adventure hooks.
Not, not like two lines at the end of it, like half of them, because that's what our game masters and our players are most likely want to focus on. And if you like history and if you like that sort of thing, we're not disparaging you. It's, it's, it's fun. It can be a lot of fun to delve into that, but it's not for everyone. Totally. Absolutely.
And speaking of that, let's get to Anwar, which is, guess what, a hereditary feudal monarchy. But at least in this case, the actual government was a hereditary feudal monarchy, but the Scarlet Brotherhood took over. And the Scarlet Brotherhood owned an important part of this region, which is the capital and its surrounding area.
which is on the very edge of this peninsula that that acts as a sort of Gibraltar port portal into a larger ocean or sea slash bay. Yeah. So the the rest of the country is run by the rebels who are trying to overthrow the Scarlet Brotherhood's rule over the capital city of Scant and its environs.
And so there you've got, it's a shorter regional write-up, but it's at least got this story that I could latch onto and hurl my adventures into.
I agree. And it was very near the Pomarge, which is sort of the other side of that rock or the Strait of Gibraltar. And that is also an area overrun with monsters or monstrous humanoids. So having those two things blocking off this one small strait into a larger sea
is is a good story it's a good setup for especially naval adventures but also adventures to get in and free that area so ships can get through
And we'll do one more region, because we're running low on time, and this last region is called the Theocracy of the Pale. And it is a theocracy that is ministered not by the Church of Hextor, but by the Church of Foltus.
Yes and no, right? It is, but it isn't, because Foltus is the god of light. So it's like, oh, okay, finally, a good church, but not so fast. And this is another problem where I have alignment coming in and telling me what's what when what is not what. So it's called a lawful neutral world because the god Voltus is lawful neutral, but supposedly good. But there's this one sect that is sort of...
yes we're good and you need to do the following things to be good and the following things are do everything we say yeah big time and since and since it's not a monstrous deity since it's not since it's not i use telling you what how to live it's lawful neutral rather than lawful evil but they're still telling you exactly how to live yeah or Which, in my book, is lawful evil.
And killing you if you do it wrong. Right, and killing you if you do it wrong. That's lawful evil. And so, right there, just get rid of alignment. But, again, this is another nation that was part of the Great Kingdom. And it's interesting because it was the priests of Foltus administered the law and the judges of the Great Kingdom in this sense. So...
people were sent there, judges were sent there, lawyers, if you will, were sent there to learn the law, to learn how to administer the law. And then when the leaders of the Great Kingdom decided that these priests of Foltus were maybe a little bit of a pain, we're going to switch over to the priest of Xilchus, the god of commerce, to be the the administer of justice.
Well, the priest of Foltus decided, well, we don't need to be a part of the great kingdom anymore, so we shall rebel. And so now they have their very own theocracy And I wouldn't call it a fun place to live.
Yeah. Which is fine if it's a campaign you want to play in.
It's not fine if it's the campaign you have to play in. Yeah. And so, yeah, this would be a place, a good place for the characters to visit, but they would not want to live there.
Yeah, and that's where we're going to end.
you
Hello and welcome to this week's episode of Mastering Dungeons, your favorite tabletop role-playing game, D&D news and design and review podcast. I'm Sean Merwin here with Teos Abadie. Hey, Teos, how's it going?
Well, happy, happy, not your birthday. Yeah. Thank you. And then happy birthday. I assume your birthday is around this time tomorrow.
That sounds like something I'd do. That sounds like something I'd do.