Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
It could be very powerful, so you begin to get those riders. But you can only do it once per turn. Otherwise, every time you attack that your turn, you could be hitting two people. You can't add that ability modifier to the damage. Okay. But still, it is an attack roll, and it is a hit. So anything that is triggered by a successful attack roll and a hit could do that.
unless it is somehow the thing that you're trying to do is limited. So smiting comes into question. Sneak attack comes into question. So you could see that you have to do all of these things. Okay, but if the weapon does an extra 1d6 fire damage on a successful hit, then you do get to do that.
So we begin to get into the need to look at all of these edge cases to make sure that it's not... Broken. Broken. And I'm sure it will be at some point.
Exactly. Exactly. So I'm waiting to use my Vorpal Sword and my crit on an 18 to 20 to... Decapitate two creatures in a row with the same attack. That sort of thing. And I haven't looked at Vorpal Sword in the 2024 rules, so we'll see how all of that works out. So this cleave, Graze.
If your attack roll with the weapon misses, you still deal damage equal to your ability modifier that you used to make the attack roll. Damage is the same type as dealt by the weapon, and damage can be increased only by increasing the ability modifier. So you miss, but you still do five points of damage if you're at a 20 strength with your strength-based attack. Nick.
Nick, when you make the extra attack of the light property, you can make it as part of the attack action instead of as a bonus action. You can make this extra attack only once per turn. So what you're saying is I have the short sword in one hand, I have the dagger in the other. Because I'm using this extra attack, it has a light property, normally would be a bonus action to make it.
Now I can make it as part of the regular attack action. Okay, cool. What you're really doing here is saving a bonus action. And that bonus action might be useless for some character builds and might be the complete difference between a normal character and a broken character for other classes.
It is interesting. And as soon as you give people another attack roll, you are opening up a lot. It's one thing to say, okay, you just do an extra three damage, whether it's from Graze or just you could make Nick, you do an extra blank damage roll. But you have to differentiate it. Otherwise, people say, oh, it's just the same thing. So it becomes interesting.
And yeah, I've seen a lot of talk about this one. Next is push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from you if it is large or smaller.
It's interesting because a lot of these, there's only a couple of weapons that have it. Like with push, it's only pikes, war hammers, or heavy crossbows, unless I'm missing something. Heavy crossbow, wow. And a great club, sorry, and a great club. Okay. But yeah, it's so very situational.
In the game that I run, where the whole shtick is create different spell cactus, create different damaging areas, and then enemies are dragged through grapple or through spells that move, that this would be huge. This would be mammoth. And in a theater of the mind game,
probably not at all, unless there was some sort of feat that went into it, like Polar Master, where it was, if they approach you, you can take a, you know, use your reaction to take an attack. So it's, again, as it is, It's when you start adding and layering in feats and other abilities and other features where it can become something else. Sap.
If you hit a creature with this weapon, the creature has disadvantage on its next attack roll before the start of your next turn. I hate it. Yeah.
I don't like it either and I find it strange that like a longsword has the sap feature right because you think of a sap you think of yeah and and so it's like well we need to do something with the longsword okay let's do that yeah a longsword yeah longsword that's strange yep I guess maybe they're thinking of like you're hitting with the pommel or something like that or they just ran out of options for the longsword yeah yeah yeah the problem I have here is that
Right. And it begs then the DM to come up with ways to mitigate it, which makes the player feel bad. Yeah. Well, it makes the player feel like the DM is against them, but the DM is just trying to tell, for the most part, with most game masters, not power-mad people, but, right, I want the dragon with its one big bite attack to do the thing. Yeah, yeah. So what do I do?
Well, okay, I'm going to make sure I use one of the, not layer actions, but legendary actions to do a small thing to get rid of that, so that when I do the big thing, and so if you're playing a just completely tactical game,
great have at it you could have fun countering everyone's thing and and you know being witty and and playing that chess match but if it's story driven and you really want to build up the story and the excitement it it it isn't fun it isn't exciting it doesn't lead to good narrative
Mm-hmm. Yep. Topple. If you hit a creature with this weapon, you can force the creature to make a constitution saving throw. And I felt saved. The creature has the prone condition. This is the only one that has a saving throw. And I was, part of me's glad that
that you don't have to roll a saving throw every time because especially when fighters or other martial classes get two or three attacks in a round or four, to have to roll that every time slows the game down. But it's powerful enough in this case that they have to give it the saving throw. Otherwise, this creature goes prone and then
everyone wails on it unless you're casting a you know unless you're using ranged weapons with advantage um which can be very powerful or the biggest trick i've seen is it's got the prone condition now i reduce its speed to zero somehow and and you can do so with right a simple grapple