Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing

Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Previews! (MD 223)

Oh, I'm going to carouse for a week and make this role. Right.

Mastering Dungeons
Monster Manual Previews! (MD 223)

Oh, I'm going to carouse for a week and make this role. Right.

Mastering Dungeons
Monster Manual Previews! (MD 223)

Our next question actually comes from a couple different folks in different ways. So the question, as it is written here, is from Matt Maker via Blue Sky. But I've also been asked a similar question by Ben Rook. So I'm going to try to answer both. And this was based on just an off-handed post I made on Blue Sky about when you're designing

Mastering Dungeons
Monster Manual Previews! (MD 223)

Our next question actually comes from a couple different folks in different ways. So the question, as it is written here, is from Matt Maker via Blue Sky. But I've also been asked a similar question by Ben Rook. So I'm going to try to answer both. And this was based on just an off-handed post I made on Blue Sky about when you're designing

Mastering Dungeons
Monster Manual Previews! (MD 223)

You can design a good system for a one-shot, and that's great. Or a small series of adventures. But you have to put a little more thought into the design if you want the rules, the system to be useful for repeated play. And naturally I got, well, what makes that? As a designer, what do you think makes a game appropriate for several years long campaigns?

Mastering Dungeons
Monster Manual Previews! (MD 223)

You can design a good system for a one-shot, and that's great. Or a small series of adventures. But you have to put a little more thought into the design if you want the rules, the system to be useful for repeated play. And naturally I got, well, what makes that? As a designer, what do you think makes a game appropriate for several years long campaigns?

Mastering Dungeons
Monster Manual Previews! (MD 223)

What separates a fun one-shot game from a fun campaign game? And it's a great question. And we've touched on it several times as we've spoken over the years, but I think

Mastering Dungeons
Monster Manual Previews! (MD 223)

What separates a fun one-shot game from a fun campaign game? And it's a great question. And we've touched on it several times as we've spoken over the years, but I think

Mastering Dungeons
Monster Manual Previews! (MD 223)

we'll start with the standard caveat of all players and all campaigns are different i could find a group that would be happy meeting once a week for four hours to play a candyland based role-playing game even though all we're doing is picking cards because we can tell stories and we can goof around and we can do these different things so

Mastering Dungeons
Monster Manual Previews! (MD 223)

we'll start with the standard caveat of all players and all campaigns are different i could find a group that would be happy meeting once a week for four hours to play a candyland based role-playing game even though all we're doing is picking cards because we can tell stories and we can goof around and we can do these different things so

Mastering Dungeons
Monster Manual Previews! (MD 223)

Everything I'm about to say, I know there are people out there going, but my group, but I, but yes, but you, but you are your own special flower. And as a whole, there is an audience out there that will fit some of these criteria. And the easy answer is diversity and complexity. in your play of the game.

Mastering Dungeons
Monster Manual Previews! (MD 223)

Everything I'm about to say, I know there are people out there going, but my group, but I, but yes, but you, but you are your own special flower. And as a whole, there is an audience out there that will fit some of these criteria. And the easy answer is diversity and complexity. in your play of the game.

Mastering Dungeons
Monster Manual Previews! (MD 223)

And therefore the rules need to enhance, need to draw out, need to encourage that diversity and complexity of play. So what sorts of diversity and complexity are we talking about? The first would be a diversity of play styles being allowed to thrive within the game. There's a reason why we can say, here are the seven player types, or here are the three player types and five sub-player types.

Mastering Dungeons
Monster Manual Previews! (MD 223)

And therefore the rules need to enhance, need to draw out, need to encourage that diversity and complexity of play. So what sorts of diversity and complexity are we talking about? The first would be a diversity of play styles being allowed to thrive within the game. There's a reason why we can say, here are the seven player types, or here are the three player types and five sub-player types.

Mastering Dungeons
Monster Manual Previews! (MD 223)

uh because dnd is a game where those different player types cannot just find fun with each other but they can find fun intermingling with each other so if i have a group of full-on power gamers they can have a fun game but i can also take a power gamer a storyteller an actor

Mastering Dungeons
Monster Manual Previews! (MD 223)

uh because dnd is a game where those different player types cannot just find fun with each other but they can find fun intermingling with each other so if i have a group of full-on power gamers they can have a fun game but i can also take a power gamer a storyteller an actor

Mastering Dungeons
Monster Manual Previews! (MD 223)

and put them together in the same party and still have fun with these D&D rules, because the rules themselves promote types of play that they can all engage with or engaged with together. Does that sound correct to you, Teos?

Mastering Dungeons
Monster Manual Previews! (MD 223)

and put them together in the same party and still have fun with these D&D rules, because the rules themselves promote types of play that they can all engage with or engaged with together. Does that sound correct to you, Teos?

Mastering Dungeons
Monster Manual Previews! (MD 223)

And I will separate now a game that's appropriate for campaign play as opposed to one shots and individual adventures that that are Suitable for a one-shot versus suitable for a long-term campaign. And we could talk about both. My original thing was about a game system particularly. But what you say is exactly true.

Mastering Dungeons
Monster Manual Previews! (MD 223)

And I will separate now a game that's appropriate for campaign play as opposed to one shots and individual adventures that that are Suitable for a one-shot versus suitable for a long-term campaign. And we could talk about both. My original thing was about a game system particularly. But what you say is exactly true.