Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
So as these new features come out, I want them to be not necessarily optional, but I don't want them to add complexity to what I need to do to be able to run a game.
So as these new features come out, I want them to be not necessarily optional, but I don't want them to add complexity to what I need to do to be able to run a game.
You want to slap tokens on there, move them, do the simple stuff. It sounds like this is that. It sounds like you're not having to connect anything. You're not having to do any background programming or even too much just using the interface, but you're already doing the thing and it's just adding this functionality without making you work any harder.
You want to slap tokens on there, move them, do the simple stuff. It sounds like this is that. It sounds like you're not having to connect anything. You're not having to do any background programming or even too much just using the interface, but you're already doing the thing and it's just adding this functionality without making you work any harder.
Yeah. And here's where I wonder, because it's just in the DNA of sort of the business folks to want to add features, to want to add functionality, and then want to charge more for it. And right now I get maps free because I'm a subscriber. It's an additional thing. I was already subscribed. It was given to me free.
Yeah. And here's where I wonder, because it's just in the DNA of sort of the business folks to want to add features, to want to add functionality, and then want to charge more for it. And right now I get maps free because I'm a subscriber. It's an additional thing. I was already subscribed. It was given to me free.
So the moment they, A, raise the subscription price because of maps, or B, you're right, start adding so much functionality, as I said before, what I would be okay with is there will be this basic maps there. If you're a subscriber, you get it. We're going to put out a version that you pay for that has these additional features that will let them then start to compete
So the moment they, A, raise the subscription price because of maps, or B, you're right, start adding so much functionality, as I said before, what I would be okay with is there will be this basic maps there. If you're a subscriber, you get it. We're going to put out a version that you pay for that has these additional features that will let them then start to compete
on a more equal level with some of the other virtual tabletops like World 20 and Fantasy Grounds, et cetera, et cetera. And you want to use this an extra whatever a month, right? Extra $2 a month, you get the advanced maps that we're coming out with. But don't do what business people always try to do because it never works out in the end.
on a more equal level with some of the other virtual tabletops like World 20 and Fantasy Grounds, et cetera, et cetera. And you want to use this an extra whatever a month, right? Extra $2 a month, you get the advanced maps that we're coming out with. But don't do what business people always try to do because it never works out in the end.
And we know all about the crapification of things that we like and things that are good in an effort to make more money end up becoming less usable, less friendly, and in the end end up dying a death.
And we know all about the crapification of things that we like and things that are good in an effort to make more money end up becoming less usable, less friendly, and in the end end up dying a death.
Yeah, you've got to put that MBA to use and make the plan rather than actually doing the due diligence and learning about your product.
Yeah, you've got to put that MBA to use and make the plan rather than actually doing the due diligence and learning about your product.
Yep, keep it up, maps. And also keep it up, D&D, the immersive quest. I learned about this because one of my friends in Canada said, hey, they've got this thing going on up here in Toronto. It sounds pretty cool. It's a D&D immersive experience. And it's going to be running. It already came out starting December 11th, running for several months.
Yep, keep it up, maps. And also keep it up, D&D, the immersive quest. I learned about this because one of my friends in Canada said, hey, they've got this thing going on up here in Toronto. It sounds pretty cool. It's a D&D immersive experience. And it's going to be running. It already came out starting December 11th, running for several months.
And what you do is you form a party and become a rogue, a druid, a fighter, or a wizard. And then you go through this sort of immersive quest. And it's not 100% clear what exactly you do. Mm-hmm. If it's like an escape room type of thing or a true dungeon kind of thing or just an experience like walking through and seeing art and interactive exhibits.
And what you do is you form a party and become a rogue, a druid, a fighter, or a wizard. And then you go through this sort of immersive quest. And it's not 100% clear what exactly you do. Mm-hmm. If it's like an escape room type of thing or a true dungeon kind of thing or just an experience like walking through and seeing art and interactive exhibits.
What really got me interested was then after I'd heard about it and said, oh, that's cool. We should definitely do that. is that Philippe Antoine Menard, Chatty DM, said that he had left, who makes Assassin's Creed? Ubisoft. He left Ubisoft to start or get in on this new project. And this is the project that he was working on. That's awesome.
What really got me interested was then after I'd heard about it and said, oh, that's cool. We should definitely do that. is that Philippe Antoine Menard, Chatty DM, said that he had left, who makes Assassin's Creed? Ubisoft. He left Ubisoft to start or get in on this new project. And this is the project that he was working on. That's awesome.