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Sebastian Scholz

๐Ÿ‘ค Speaker
485 total appearances

Appearances Over Time

Podcast Appearances

Rust in Production
Gama Space with Sebastian Scholz

So this was before I started working at the company.

Rust in Production
Gama Space with Sebastian Scholz

I didn't mention, but the Gamma space itself is only about five years old now.

Rust in Production
Gama Space with Sebastian Scholz

So it was founded in the 2020s.

Rust in Production
Gama Space with Sebastian Scholz

And we kind of move relatively fast and the team only grows relatively so.

Rust in Production
Gama Space with Sebastian Scholz

So right now we are, I think, 21 people in the company.

Rust in Production
Gama Space with Sebastian Scholz

And at that point, when we launched Gamma Alpha, it was more like 12.

Rust in Production
Gama Space with Sebastian Scholz

And most of our team is actually in mechanics, because as you can imagine, I mean, the

Rust in Production
Gama Space with Sebastian Scholz

The folding and creation of the sail is its own topic.

Rust in Production
Gama Space with Sebastian Scholz

It's one of the main things that we do.

Rust in Production
Gama Space with Sebastian Scholz

And so we only had one electronics and embedded systems engineer, the one that was responsible for the creation of the onboard data handling system at the time.

Rust in Production
Gama Space with Sebastian Scholz

which is a colleague of mine called Chris.

Rust in Production
Gama Space with Sebastian Scholz

And his background was mainly in C++.

Rust in Production
Gama Space with Sebastian Scholz

And so he decided, but he knew that C++ was not well suited for, well, I mean, it was difficult to use to get a reliable piece of software for these space environments.

Rust in Production
Gama Space with Sebastian Scholz

And so when he looked into options and other kind of languages to use,

Rust in Production
Gama Space with Sebastian Scholz

He decided that Rust would be a perfect fit for our case.

Rust in Production
Gama Space with Sebastian Scholz

He had a little bit of prior experiences in it as well.

Rust in Production
Gama Space with Sebastian Scholz

And so that's why we didn't choose Ada, for example.

Rust in Production
Gama Space with Sebastian Scholz

And how did he evaluate Rust?

Rust in Production
Gama Space with Sebastian Scholz

So basically, he did a trade-off of Rust versus other languages.