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Sebastian Scholz

๐Ÿ‘ค Speaker
485 total appearances

Appearances Over Time

Podcast Appearances

Rust in Production
Gama Space with Sebastian Scholz

And in the process of doing so, we did evaluate multiple things, but there was not a lot of choice for this sort of thing.

Rust in Production
Gama Space with Sebastian Scholz

We could have also just used regular C debuggers, as in just start a different process with the debugger and then interface with that.

Rust in Production
Gama Space with Sebastian Scholz

That was one of the other options that we looked at.

Rust in Production
Gama Space with Sebastian Scholz

I mean, that would basically have been the normal C approach, you know, like just user, like a GDB, for example, as a debugger.

Rust in Production
Gama Space with Sebastian Scholz

But the benefit of PropOS was that, well, of course it was written in Rust and it allowed for a lot more fine-grained control of what we wanted to do with our integration tests.

Rust in Production
Gama Space with Sebastian Scholz

For example, we have a system to compile test Rust binaries

Rust in Production
Gama Space with Sebastian Scholz

and then upload them via Propa S onto the actual hardware and then look at the output and look for certain signals and to make sure that the tests that this binary represents passes.

Rust in Production
Gama Space with Sebastian Scholz

So that was very easy to do in Rust and using Propa S. And how does that system look like?

Rust in Production
Gama Space with Sebastian Scholz

So we use VS Code.

Rust in Production
Gama Space with Sebastian Scholz

And so if we want to develop a new feature or work on some code, the typical workflow would be, so you write your code, you push it onto a new branch.

Rust in Production
Gama Space with Sebastian Scholz

And as soon as you push, our CI starts.

Rust in Production
Gama Space with Sebastian Scholz

And it reserves a slot on the flat set.

Rust in Production
Gama Space with Sebastian Scholz

The interesting thing is that we also use the flat set for manual debugging.

Rust in Production
Gama Space with Sebastian Scholz

So we have kind of a little bit of a system where you can reserve a slot on the flat set.

Rust in Production
Gama Space with Sebastian Scholz

During that time, the CI can't run and has to wait.

Rust in Production
Gama Space with Sebastian Scholz

But if the CI is running, you have to wait for a bit until it's finished.

Rust in Production
Gama Space with Sebastian Scholz

And so we kind of have a little server, which unsurprisingly is also written in Rust.

Rust in Production
Gama Space with Sebastian Scholz

Yes, that kind of manages the access to the flat set.

Rust in Production
Gama Space with Sebastian Scholz

And you wrote that yourself?