Shreya Murthy
π€ SpeakerAppearances Over Time
Podcast Appearances
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And they arrived, and we have been entertained for hours and really, really enjoyed the product.
But tell us how things are going on your side.
Yeah, so you three printed us as Mark Andreessen and Elias Setskiver dressed up on Halloween.
It was very funny because it's like a character of a character, but what does that actually represent?
There they are in reality.
Smaller than they looked in the photo.
They loom large.
They loom large for you.
But why would a customer want to print something?
Walk me through the thesis.
How is this actually playing out?
interactive experiences yeah what's the what's the secret to making a you know basically I'll call it like a vibe coded game studio I imagine you want
you don't want to change is like re-skinning the best way to think about this because coming up with like original game mechanics and rules and all these things feels like much, much, much more challenging for the average person than just deciding like, I'm going to make this character look like this and I want to change the setting and choices like that.
Walk me through where the board SDK ends and the vibe coding begins.
It feels like there's an SDK that's open source hosted on GitHub or your website, something like that.
I download that, and then I can kind of use the vibe coding tool of my choice.
I could use Codex, Cloud Code, whatever I want to sort of...
build, but then am I testing the game in a browser?
Is it going, am I deploying to the board?