Steve Arnott
š¤ SpeakerAppearances Over Time
Podcast Appearances
That's not the thing. It's the content of that that becomes a matter of concern that you need to make sure everyone is on board with.
That's not the thing. It's the content of that that becomes a matter of concern that you need to make sure everyone is on board with.
Yeah, but it is a good way if you are interested in exploring sort of a romance arc or subplot with your character to introduce yourself to that is to, yeah, come in with that pre-established romantic relationship into a game and In order to give yourself an easy dynamic to pull from. But again, you've got to be on the same page.
Yeah, but it is a good way if you are interested in exploring sort of a romance arc or subplot with your character to introduce yourself to that is to, yeah, come in with that pre-established romantic relationship into a game and In order to give yourself an easy dynamic to pull from. But again, you've got to be on the same page.
In that instance, you and Jess would both need to be on board with, you know, what is the nature of the relationship? What are we talking about at the table? Are we talking about... you know, any romantic content of our relationship? Or is this just the relationship and we just bicker like an old married couple?
In that instance, you and Jess would both need to be on board with, you know, what is the nature of the relationship? What are we talking about at the table? Are we talking about... you know, any romantic content of our relationship? Or is this just the relationship and we just bicker like an old married couple?
And you'd both need to be comfortable with that and then you'd play it out accordingly. And if you agree together on any romantic content, that's where you then loop in the GM and then the other players to make sure things are above board.
And you'd both need to be comfortable with that and then you'd play it out accordingly. And if you agree together on any romantic content, that's where you then loop in the GM and then the other players to make sure things are above board.
Bickering is fun. More fun than flirting, some might say.
Bickering is fun. More fun than flirting, some might say.
I think it's probably a little bit of both. I think that definitely I really, as a writer, and maybe this is why I'm a writer rather than because I'm a writer, but I struggle with my brain not jumping ahead in the narrative, right? So, for example, I've got a playlist for this character that's in a romantic relationship.
I think it's probably a little bit of both. I think that definitely I really, as a writer, and maybe this is why I'm a writer rather than because I'm a writer, but I struggle with my brain not jumping ahead in the narrative, right? So, for example, I've got a playlist for this character that's in a romantic relationship.
And there are songs on there that are only relevant to things that we are probably months away from happening because I just know my brain has skipped ahead and I know where this is going to go. One of us is going to die and it's going to be bad. And I've got the playlist on there about that. So I think there's my brain does skip ahead in that way. And I think it it.
And there are songs on there that are only relevant to things that we are probably months away from happening because I just know my brain has skipped ahead and I know where this is going to go. One of us is going to die and it's going to be bad. And I've got the playlist on there about that. So I think there's my brain does skip ahead in that way. And I think it it.
It both makes it kind of harder to RP in the moment and also sometimes more fun because there's like an end to it. There's a narrative purpose to it. It ties maybe more easily into narrative. But then in terms of the way it impacts my writing, I would say the dynamism between characters is something that I've learned a lot from TTRPGs. So just the...
It both makes it kind of harder to RP in the moment and also sometimes more fun because there's like an end to it. There's a narrative purpose to it. It ties maybe more easily into narrative. But then in terms of the way it impacts my writing, I would say the dynamism between characters is something that I've learned a lot from TTRPGs. So just the...
The unexpectedness of how people respond to one another, I think it's really easy, especially in a genre like romance, to just go a really expected route with interactions, but I think more and more these days you're seeing romance with really good banter, really good clashing personalities, and...
The unexpectedness of how people respond to one another, I think it's really easy, especially in a genre like romance, to just go a really expected route with interactions, but I think more and more these days you're seeing romance with really good banter, really good clashing personalities, and...
you explore that a lot in TTRPGs and you're not in control of what the other person is going to say. And so the way that that plays out feels a lot more organic and authentic to multiple characters in a way that I do try to consider when I'm writing.
you explore that a lot in TTRPGs and you're not in control of what the other person is going to say. And so the way that that plays out feels a lot more organic and authentic to multiple characters in a way that I do try to consider when I'm writing.