Steve Arnott

speaker
315 appearances 2 recordings 1 series first heard Sep 2024 last heard Sep 2024

Steve Arnott’s voice in public audio — every appearance, attributed to the second.

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you know massively outnumbering the adventurers and the heroes can just cleave through them yes but they still present a challenge I really like this because this makes it feel like that epic moment it's like in this is like Helm's Deep in Lord of the Rings where there's just like so many yeah
Speaking about the necromancer.
Heroic monsters.
I thought that was that was cool with that but yeah so that's for the rules for I haven't read these in full detail yet because I've got the manuscript but it's reoccurring villains so you can kind of level up and improve their capability so if you want to have
yeah and companions yeah I know but I was thinking about the monsters because I was thinking if you have a villain that comes in early on and kind of slinks off the party can level up and it levels up with the party and so I thought that was just very cool for storytelling so I really liked that
Yes.
Yes, absolutely.
Mm-hmm.
Mm-hmm.
I love the artwork on some of these because there's the wings. There's one with wings and it's got like insect type wings and looks very cool.
Also, the Kalkoi have appeared back, which is one of my favourite monsters. You have the Apex Kalkoi. Yep. I just hate... I hate wasps. So... Yeah.
They don't.
And listen to the podcast.
Anyway... I think that might be a false rumour that you just made there, Russ.
so you can get incorrect information depending on what that information is that could really mess you up i think if you yeah that's really nice for role play i like that i've done that a few times like just like kind of made it up when people have done a bad role so it's nice to kind of have that there just yeah as a resource that's really nice i really enjoy that i think in that sort of you could have to you have to switch to the gm making the roles there in that case though
Yeah, the player will know, but the character won't. You just have to trust the player to play their character and not metagame that information.
I mean, you can't stop them doing that, but I would... Whenever I've done that in my campaigns, I've kind of done that without using the book, just like made something up. The players usually lean into that because that's more fun. If the character's like, no, they're definitely allergic to garlic, we should all wear garlic.
And they go into this battle wearing all these garlic things and chucking that at it and it does nothing. That's funny. It's fun. Let's do that. Why would you not want to have fun?
That's why I don't invite you to my tables. It's all vibes and fun here. But anyway, so yeah, so that's The Monster Sanctuary 2. I'm really excited for it. I think it's a really good book. It's obviously, it's got 301 monsters, but I really like all the new mechanics and things it's bringing in. So it is...
it's not just more of the monstrous menagerie it's bringing you you know mechanics and details in to to kind of make it more interesting so yeah and of course it's got all the stuff that the previous one had as well it's got the origins of the law and the sample encounters and treasure and the monster signs and the monster behavior and the sample names and all that stuff all that's in there as well for each monster yeah so it's gonna be awesome anyway so yeah i'm a big fan of this
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