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Steven Sinofsky

๐Ÿ‘ค Speaker
313 total appearances

Appearances Over Time

Podcast Appearances

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

Or before that, they came on a CD or a floppy disk that came with your graphics card.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

And so for 30 years, this whole thing was like, do you have the latest NVIDIA drivers?

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

Where do you get them?

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

And we went from, you know, getting a new CD to getting a new DVD to FTP to downloading them from the web.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

It was a whole cycle.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

But it was never a first-class part of Windows until we fixed that in Windows 7 and got them on Windows Update and all this other stuff.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

And the APIs on a PC to do graphics, you could always just download the NVIDIA library and call them.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

But the official Windows APIs were DirectX.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

And they just did the same kind of thing, just completely differently.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

That the X is Xbox.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

And so Microsoft was all in on the DirectX APIs.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

They were a huge part of Windows release called Windows Vista when they first got integrated and then Windows 7 forward.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

And then there were the NVIDIA APIs, which at first were just the NVIDIA APIs, then they became CUDA.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

Then for graphics, NVIDIA embraced this open thing called OpenGL.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

And then Apple went through the same exact thing.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

On the Mac, you could download drivers, you could install an NVIDIA card.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

But the APIs, and then they supported OpenGL for a while.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

But they always wanted you to use their own stuff.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

And the phone did away with all of that, and Marable did away with all of that, and it was all in on Apple.

The a16z Show
Steven Sinofsky on Apple at 50, Microsoft, and the Future of Computing

Now, the good news for Apple was the native graphics were just outstanding, and they've always been great.