Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
It doesn't tend to work for role-playing scenes, kind of diplomatic type situations, because you often are thinking of the plan as you go or talking back and forth with NPCs or various players. So it's hard to do the role up front because sometimes you don't know exactly when to roll, right? So you do a bunch of construction and then you make that role.
It doesn't tend to work for role-playing scenes, kind of diplomatic type situations, because you often are thinking of the plan as you go or talking back and forth with NPCs or various players. So it's hard to do the role up front because sometimes you don't know exactly when to roll, right? So you do a bunch of construction and then you make that role.
And so it's very hard process-wise to say, make me a role for this scene. Now, what it can actually do, if you do that, you shortcut the scene.
And so it's very hard process-wise to say, make me a role for this scene. Now, what it can actually do, if you do that, you shortcut the scene.
right often because you well i succeeded i rolled a 20 so who cares you know i make a great point about the blah blah blah and now you missed out all the cool drama or you rolled that one or something else really low and now the player feels like they just go well i insult their you know so-and-so their partner and we're done here and and and again you miss out on the actual drama of play if you roll first right so it's it's tough it's a tough conundrum
right often because you well i succeeded i rolled a 20 so who cares you know i make a great point about the blah blah blah and now you missed out all the cool drama or you rolled that one or something else really low and now the player feels like they just go well i insult their you know so-and-so their partner and we're done here and and and again you miss out on the actual drama of play if you roll first right so it's it's tough it's a tough conundrum
you know to tease out exactly what is or isn't encouraged there I want to say if I recall correctly that it sort of has the like you know but consider other factors right which is what a lot of games do which is the easy way out of all this right because you're you for good reasons are afraid to dictate one of these choices that you've presented because all of the choices can it sometimes I think be the right choice
you know to tease out exactly what is or isn't encouraged there I want to say if I recall correctly that it sort of has the like you know but consider other factors right which is what a lot of games do which is the easy way out of all this right because you're you for good reasons are afraid to dictate one of these choices that you've presented because all of the choices can it sometimes I think be the right choice
And if your game tries to prevent it, then it creates a problem. But I will say that different games have different ways of exacerbating this problem, right? Like spy games are a great example where they will say and even like Star Wars and games like that will often do this where you're the pilot. You're the face, right? The charisma person. You're the gun person. You're the infiltrator, right?
And if your game tries to prevent it, then it creates a problem. But I will say that different games have different ways of exacerbating this problem, right? Like spy games are a great example where they will say and even like Star Wars and games like that will often do this where you're the pilot. You're the face, right? The charisma person. You're the gun person. You're the infiltrator, right?
It gives you these very clear roles. And games from Shadowrun to Spycraft to Star Wars, they all have these kinds of things. And it cements this idea of this is what you're good at. others are not good at. But depending on the system, that may or may not be true to a lesser extent. And of course, the dice can still carry or the plan can carry.
It gives you these very clear roles. And games from Shadowrun to Spycraft to Star Wars, they all have these kinds of things. And it cements this idea of this is what you're good at. others are not good at. But depending on the system, that may or may not be true to a lesser extent. And of course, the dice can still carry or the plan can carry.
And that exacerbates this issue of, you know, well, of course, we have to send the face in to convince the people to open up the door for us. But the person playing the face may not be clever at coming up with things on their feet. Right. And that that creates this problem.
And that exacerbates this issue of, you know, well, of course, we have to send the face in to convince the people to open up the door for us. But the person playing the face may not be clever at coming up with things on their feet. Right. And that that creates this problem.
Yeah. And I think that is the you know, what is the right answer? The right answer is that you don't want to clamp down on it too much because it will other problems will arise that are worse. And so really, it's an ad hoc situation. Be aware of this and then play off of it in the way that will be most fun at that particular time.
Yeah. And I think that is the you know, what is the right answer? The right answer is that you don't want to clamp down on it too much because it will other problems will arise that are worse. And so really, it's an ad hoc situation. Be aware of this and then play off of it in the way that will be most fun at that particular time.
Sure. Yeah. In the meat space, as you said, it can be hard. Sometimes conventions will, certain conventions will have like a play test area, which can be invaluable for game designers. A lot of board games do this. So they will go to these particular conventions that feature this to be able to run through tons of tables and they have some way of saying like, hey, come try new games.
Sure. Yeah. In the meat space, as you said, it can be hard. Sometimes conventions will, certain conventions will have like a play test area, which can be invaluable for game designers. A lot of board games do this. So they will go to these particular conventions that feature this to be able to run through tons of tables and they have some way of saying like, hey, come try new games.
So people know that they're not fully finished games and they're looking forward to that and providing that feedback. um there are groups online like discord channels like there is the um uh uh rising tide ttrpg group that is on discord you can find them uh on maston for sure maybe blue sky as well uh and join that server you can find people to play it to us people on our discord will um
So people know that they're not fully finished games and they're looking forward to that and providing that feedback. um there are groups online like discord channels like there is the um uh uh rising tide ttrpg group that is on discord you can find them uh on maston for sure maybe blue sky as well uh and join that server you can find people to play it to us people on our discord will um