Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
They do try to focus on new things, but they often will mention things that already existed in 2014. Like one of my favorite examples is they go through and roll to create a settlement. And I was like, cool, cool. Wait, didn't Sean and I do this when we reviewed the 2014 DMG? And so I opened that section up as I watched the video. And there were actually some new things that they came up with.
They do try to focus on new things, but they often will mention things that already existed in 2014. Like one of my favorite examples is they go through and roll to create a settlement. And I was like, cool, cool. Wait, didn't Sean and I do this when we reviewed the 2014 DMG? And so I opened that section up as I watched the video. And there were actually some new things that they came up with.
But a lot of them were right out of the same tables you and I rolled on when we were reviewing the DMG. So I think this is more of a review of the book as a whole versus just, hey, here's what's new.
But a lot of them were right out of the same tables you and I rolled on when we were reviewing the DMG. So I think this is more of a review of the book as a whole versus just, hey, here's what's new.
Oh yeah, great point.
Oh yeah, great point.
Yeah, I mean, this is the end. Excellent sign. But also on the DMG topic, you know, alignment was discussed. And this goes to our earlier question. The book argues, and Perkins talks us through this, that action determines alignment. Alignment doesn't determine action. So if a creature's behavior changes, then the alignment can change.
Yeah, I mean, this is the end. Excellent sign. But also on the DMG topic, you know, alignment was discussed. And this goes to our earlier question. The book argues, and Perkins talks us through this, that action determines alignment. Alignment doesn't determine action. So if a creature's behavior changes, then the alignment can change.
And they give the example of a goblin that might initially be hostile and it's neutral evil. The party might win it over and talk it down from combat, teach it to change its ways. And if that behavior is over time different enough, then the alignment would change. And so, you know, I think that kind of speaks to this idea of like, you know, why aren't there consequences in alignment?
And they give the example of a goblin that might initially be hostile and it's neutral evil. The party might win it over and talk it down from combat, teach it to change its ways. And if that behavior is over time different enough, then the alignment would change. And so, you know, I think that kind of speaks to this idea of like, you know, why aren't there consequences in alignment?
Because and the answer they might give is, well, we're not seeing this as a shackle to which you must conform, but rather the current representation of how to summarize what you are actually doing. So if what you're doing changes, then your alignment changes. That's an interesting take.
Because and the answer they might give is, well, we're not seeing this as a shackle to which you must conform, but rather the current representation of how to summarize what you are actually doing. So if what you're doing changes, then your alignment changes. That's an interesting take.
And again, the game itself is removed right before it used to be that some classes would say your alignment has to be an X, Y or Z or to worship this deity, your alignment must be A, B or C. And then alignment change would have actually had deep teeth in older editions because that would bump you out of whatever you were and you would have to atone or whatever. Right.
And again, the game itself is removed right before it used to be that some classes would say your alignment has to be an X, Y or Z or to worship this deity, your alignment must be A, B or C. And then alignment change would have actually had deep teeth in older editions because that would bump you out of whatever you were and you would have to atone or whatever. Right.
But but now there are no such restrictions. So, yeah.
But but now there are no such restrictions. So, yeah.
Even then, right? I mean, I think we saw that in the original incarnation of Dragonlance in an Arthur Cana where they would say, like, well, to be a red wizard is to... But I believe a lot of that really went away, right? Yeah. Yeah. Yep.
Even then, right? I mean, I think we saw that in the original incarnation of Dragonlance in an Arthur Cana where they would say, like, well, to be a red wizard is to... But I believe a lot of that really went away, right? Yeah. Yeah. Yep.
Yeah, I thought that was interesting. And this also hits on some comments we've had on one of our earlier videos where we talked about DCs. And, you know, the tools section of the player's handbook has this very prescriptive, here are the tools and here are the DCs, right?
Yeah, I thought that was interesting. And this also hits on some comments we've had on one of our earlier videos where we talked about DCs. And, you know, the tools section of the player's handbook has this very prescriptive, here are the tools and here are the DCs, right?