Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing

Teos Abadie

👤 Person
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

And so the best example I can think of this is Living Greyhawk and Living City, where Living City was the original organized play campaign that you could get invested in. Third edition launched Living Greyhawk. And the two kind of struggled for attention until Living Greyhawk just really won out and everybody started shifting over to it. I think the more that's a problem with how you can do that.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

And so the best example I can think of this is Living Greyhawk and Living City, where Living City was the original organized play campaign that you could get invested in. Third edition launched Living Greyhawk. And the two kind of struggled for attention until Living Greyhawk just really won out and everybody started shifting over to it. I think the more that's a problem with how you can do that.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

Now, could you architect so it dovetails? And then I might look at something like D&D Encounters, which ran concurrent to Living Forgotten Realms, but served a different audience. and had a totally separate cadence, right? So every week you're playing D&D Encounters. After X weeks, launch a new story.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

Now, could you architect so it dovetails? And then I might look at something like D&D Encounters, which ran concurrent to Living Forgotten Realms, but served a different audience. and had a totally separate cadence, right? So every week you're playing D&D Encounters. After X weeks, launch a new story.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

And everything is a single session while Living Forgotten Realms had all of these adventures you could play. And you could even take your character across sometimes for some seasons. But very few people did that I saw. Generally, people were in one boat or the other because it fits the style of play you want.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

And everything is a single session while Living Forgotten Realms had all of these adventures you could play. And you could even take your character across sometimes for some seasons. But very few people did that I saw. Generally, people were in one boat or the other because it fits the style of play you want.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

There are other issues like admins and all that that are wearing two hats now because they're two different programs. That makes it difficult as well.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

There are other issues like admins and all that that are wearing two hats now because they're two different programs. That makes it difficult as well.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

we would love to see but but it isn't um yeah yeah if i were trying to to kind of solve this problem specifically what i might look at is saying here's your main campaign right so think of like al

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

we would love to see but but it isn't um yeah yeah if i were trying to to kind of solve this problem specifically what i might look at is saying here's your main campaign right so think of like al

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

here's your auxiliary story path that takes place in a part of the world that you could play both if you want to or focus on one or the other, but they're basically the same system, same engine, same rules, but it's a slightly different additional experience. That is easier to handle because then your admins aren't really wearing two hats.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

here's your auxiliary story path that takes place in a part of the world that you could play both if you want to or focus on one or the other, but they're basically the same system, same engine, same rules, but it's a slightly different additional experience. That is easier to handle because then your admins aren't really wearing two hats.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

it really is one hat but there's an additional you know piece and so like i could think of this it's almost like with third edition living greyhawk had things like the core storyline and your regional storyline um or there were things like um when there were lots of um

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

it really is one hat but there's an additional you know piece and so like i could think of this it's almost like with third edition living greyhawk had things like the core storyline and your regional storyline um or there were things like um when there were lots of um

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

well you could say moonshays and and core al or you know red wizards sort of like that that it's it you could manage that a little better to say well we've got our red wizard storyline and our moonshays storyline if you really want to play both you can um but i i don't think that it's it's orchestrated that way currently right or has been over the years it's been sort of just these it's felt more like competition for your time yeah and the point one of the points of organized play is to build a community

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

well you could say moonshays and and core al or you know red wizards sort of like that that it's it you could manage that a little better to say well we've got our red wizard storyline and our moonshays storyline if you really want to play both you can um but i i don't think that it's it's orchestrated that way currently right or has been over the years it's been sort of just these it's felt more like competition for your time yeah and the point one of the points of organized play is to build a community

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

Something that could have worked is if you think back to the five factions that were a big part of that initial fifth edition release and felt like the kind of glue behind the scenes that existed for organized play, for AL play. if you said everybody playing sort of core AL picks a faction and contributes points to the faction and this has story effects on the world. We also have a store program.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

Something that could have worked is if you think back to the five factions that were a big part of that initial fifth edition release and felt like the kind of glue behind the scenes that existed for organized play, for AL play. if you said everybody playing sort of core AL picks a faction and contributes points to the faction and this has story effects on the world. We also have a store program.

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

That store program runs more like D&D Encounters, but at the end of each week or each season, we're also counting points up for how you influence the factions. That could be separate play, same community in certain ways by bridging that, even though it's okay to play separately. And that could be interesting, right?

Mastering Dungeons
Listener Corner Catch Up! (MD 230)

That store program runs more like D&D Encounters, but at the end of each week or each season, we're also counting points up for how you influence the factions. That could be separate play, same community in certain ways by bridging that, even though it's okay to play separately. And that could be interesting, right?