Teos Abadie
👤 PersonAppearances Over Time
Podcast Appearances
Yeah, I had some flakes this morning. In fact, just like 20 minutes ago. And so I think it's telling me that it's the time to migrate to winter fantasy for tons and tons of gaming. I'm excited to play a bunch of Dragonlance. And then... some Grim Hollow. Ooh.
Yeah, I had some flakes this morning. In fact, just like 20 minutes ago. And so I think it's telling me that it's the time to migrate to winter fantasy for tons and tons of gaming. I'm excited to play a bunch of Dragonlance. And then... some Grim Hollow. Ooh.
Yeah, I don't see snow in the forecast. So that's that's something.
Yeah, I don't see snow in the forecast. So that's that's something.
Make sure it meets those standards and approaches that the company uses, yeah.
Make sure it meets those standards and approaches that the company uses, yeah.
Yeah, I would take it a step further that you can have development on something like adventures and then you're looking at it again, kind of like you're saying, it's not the micro of this sentence, but more like you were trying to, let's say something like you were trying to create an adventure that was about the apocalypse, but the apocalypse ended halfway through the adventure.
Yeah, I would take it a step further that you can have development on something like adventures and then you're looking at it again, kind of like you're saying, it's not the micro of this sentence, but more like you were trying to, let's say something like you were trying to create an adventure that was about the apocalypse, but the apocalypse ended halfway through the adventure.
Is that really what you're trying to do here? Maybe we need to rethink this. You're kind of done halfway through. Maybe we should work on this a bit and refine it.
Is that really what you're trying to do here? Maybe we need to rethink this. You're kind of done halfway through. Maybe we should work on this a bit and refine it.
And that editing can be very like all you do is grammar or all you do is look at the overall flow of things. It can really vary. But often for major companies, it is still one or two people who are doing it. And I'll say one of the tricks here is doing things in the right process, right?
And that editing can be very like all you do is grammar or all you do is look at the overall flow of things. It can really vary. But often for major companies, it is still one or two people who are doing it. And I'll say one of the tricks here is doing things in the right process, right?
Because if, for example, you suddenly have someone step in, even if they're not the developer, but act like the developer after it's been edited and make a bunch of changes. Now it has to go back to editing, right? And similarly, if a writer were to come in and do something, but it hasn't been developed, then it might not be upholding the vision of that product anymore.
Because if, for example, you suddenly have someone step in, even if they're not the developer, but act like the developer after it's been edited and make a bunch of changes. Now it has to go back to editing, right? And similarly, if a writer were to come in and do something, but it hasn't been developed, then it might not be upholding the vision of that product anymore.
And it really needs to be developed and edited. And so if you think of various cases where we've had, like, how did this end up happening in a book? This thing shouldn't have been here. It's problematic content or any number of issues. Well, probably those steps were skipped or jumbled up.
And it really needs to be developed and edited. And so if you think of various cases where we've had, like, how did this end up happening in a book? This thing shouldn't have been here. It's problematic content or any number of issues. Well, probably those steps were skipped or jumbled up.
Yeah, and that process between art director and project manager is really critical the bigger you get, right? And the type of product. So if you're doing a monster manual, you know you need basically one art per monster. depending on your budget, what you can pull off. But that's sort of what you'd like to have. And so in that case, you actually need really strict control over the word count.
Yeah, and that process between art director and project manager is really critical the bigger you get, right? And the type of product. So if you're doing a monster manual, you know you need basically one art per monster. depending on your budget, what you can pull off. But that's sort of what you'd like to have. And so in that case, you actually need really strict control over the word count.
All monsters are one page or a half page, whatever your standard is, or you set it up. Here are the list of monsters, and this is how many pages we're budgeting for each. And the art director needs to get going now to procure all that art because there's so much art that needs to go through all this process. your art director's got to be going just about on day one.
All monsters are one page or a half page, whatever your standard is, or you set it up. Here are the list of monsters, and this is how many pages we're budgeting for each. And the art director needs to get going now to procure all that art because there's so much art that needs to go through all this process. your art director's got to be going just about on day one.