Teos Abadie
👤 PersonAppearances Over Time
Podcast Appearances
What's nice about these previews is we can focus on this part, which is all publicly known. We can talk about it without upsetting our NDA side of our brains.
What's nice about these previews is we can focus on this part, which is all publicly known. We can talk about it without upsetting our NDA side of our brains.
Well, if I were brand new to things and hadn't been following anything, the first thing I would see is this interesting layout that jumps out at me, which is the stats, strength, dex, con, et cetera, have these sort of slightly different color things with blocks. And then it has like a modifier and a save next to it.
Well, if I were brand new to things and hadn't been following anything, the first thing I would see is this interesting layout that jumps out at me, which is the stats, strength, dex, con, et cetera, have these sort of slightly different color things with blocks. And then it has like a modifier and a save next to it.
And so this is a before it would list the statistics and sort of normal text kind of fade into the background. And then you would if it had a boost to its normal save, you would see that. Right. And I guess they're trying to what they're trying to do is help you really break down the modifier versus the saving throw in case you need it.
And so this is a before it would list the statistics and sort of normal text kind of fade into the background. And then you would if it had a boost to its normal save, you would see that. Right. And I guess they're trying to what they're trying to do is help you really break down the modifier versus the saving throw in case you need it.
But layout-wise, I'd be really surprised if a lot of layout people would go like, yeah, this is great. It's also the thing that jumps out the most on the page. And I do not think this is the most important thing on the page. So that's the first thing that might jump out at you.
But layout-wise, I'd be really surprised if a lot of layout people would go like, yeah, this is great. It's also the thing that jumps out the most on the page. And I do not think this is the most important thing on the page. So that's the first thing that might jump out at you.
Yeah, our brains get used to it, right? So it'll all fade into the background. But ideally, your thing is intuitive to begin with. And it's fun. If you just want to have for fun, just go break out a 2E stat block or a third edition stat block
Yeah, our brains get used to it, right? So it'll all fade into the background. But ideally, your thing is intuitive to begin with. And it's fun. If you just want to have for fun, just go break out a 2E stat block or a third edition stat block
fourth edition and and just suddenly your brain would go like wait i used to know this and now i'm like parsing the fact that this is you know complicated and it is all of them are but i this stood out to me as a thing that you know you're going to notice this and it's different and is it better you know i you that's super arguable right which i take to heart one of the things that when i'm looking at 2014 versus 2024 i i take something that the third edition team said
fourth edition and and just suddenly your brain would go like wait i used to know this and now i'm like parsing the fact that this is you know complicated and it is all of them are but i this stood out to me as a thing that you know you're going to notice this and it's different and is it better you know i you that's super arguable right which i take to heart one of the things that when i'm looking at 2014 versus 2024 i i take something that the third edition team said
Is it demonstrably better? I'd say this is a no. This is arguable, right? And you're not in the business of arguably should be the answer. And what they were saying is you should be in the business of demonstrably better. This is a sort of weird. It's like a choice, right? Rather than, oh, yeah, you solved something. You always have people that feel otherwise.
Is it demonstrably better? I'd say this is a no. This is arguable, right? And you're not in the business of arguably should be the answer. And what they were saying is you should be in the business of demonstrably better. This is a sort of weird. It's like a choice, right? Rather than, oh, yeah, you solved something. You always have people that feel otherwise.
But I don't think your numbers are going to be some high percentage of people go like, oh, yeah, this is obviously so better and intuitive. And if I wanted something to glow on the page, it would probably be the attack value. That's probably the thing I'm looking at the most that I need to jump out about all the text, right? Would be like attack and damage.
But I don't think your numbers are going to be some high percentage of people go like, oh, yeah, this is obviously so better and intuitive. And if I wanted something to glow on the page, it would probably be the attack value. That's probably the thing I'm looking at the most that I need to jump out about all the text, right? Would be like attack and damage.
That's what I might have put a glow up on it if you wanted things to glow. But anyway. Yeah, I agree. You know, we see the usual breakdowns of traits and actions as they were before. The thing that's interesting here is this ancient green dragon, which is a legendary monster in 2014, doesn't have a legendary section in this early preview. It has a reactions section. And this was a...
That's what I might have put a glow up on it if you wanted things to glow. But anyway. Yeah, I agree. You know, we see the usual breakdowns of traits and actions as they were before. The thing that's interesting here is this ancient green dragon, which is a legendary monster in 2014, doesn't have a legendary section in this early preview. It has a reactions section. And this was a...
I think this came out in August, and this preview does not represent what we see in the ancient gold dragon, right? So it shows you that in August, the team was still operating on this idea of we're going to remove legendary actions and we're instead going to make them reactions.
I think this came out in August, and this preview does not represent what we see in the ancient gold dragon, right? So it shows you that in August, the team was still operating on this idea of we're going to remove legendary actions and we're instead going to make them reactions.