Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
conceive of dnd sort of doing that kind of arrangement i thought that was really cool and sort of surprising because you don't hear wizards talking about this a lot maybe there is some promotion going on in the uk but i thought that was fascinating and so i wanted to share that but also say congratulations to richard green on an amazing run of that magazine yeah and i feel like that's i feel like since we're off on a little bit of a tangent let's continue uh that is one of the things that is interesting about
conceive of dnd sort of doing that kind of arrangement i thought that was really cool and sort of surprising because you don't hear wizards talking about this a lot maybe there is some promotion going on in the uk but i thought that was fascinating and so i wanted to share that but also say congratulations to richard green on an amazing run of that magazine yeah and i feel like that's i feel like since we're off on a little bit of a tangent let's continue uh that is one of the things that is interesting about
Yeah, he has a nice conversational style in these posts. So he kind of frames the concept and sort of says like, you know, I've always hated exhaustion. This is what he says, right? I've hated exhaustion, but I really like death saves. And so what can we do to kind of like try to join the two and sort of solve the problem at hand?
Yeah, he has a nice conversational style in these posts. So he kind of frames the concept and sort of says like, you know, I've always hated exhaustion. This is what he says, right? I've hated exhaustion, but I really like death saves. And so what can we do to kind of like try to join the two and sort of solve the problem at hand?
And then he kind of speaks to you and says, hey, I'm going to ask you the following questions. And these questions are great because it does get you thinking a lot about what he's talking about. Also, because, you know, he has said he plans to put out an RPG at some point. Right. So he's actually actively constructing this and thinking through opportunities.
And then he kind of speaks to you and says, hey, I'm going to ask you the following questions. And these questions are great because it does get you thinking a lot about what he's talking about. Also, because, you know, he has said he plans to put out an RPG at some point. Right. So he's actually actively constructing this and thinking through opportunities.
But the questions he asks are what penalties should come with failed death saves? How many death failed death saves are enough? And then he says, I also stripped out the three saves and you are stabilized rule simply because I like the threat of death requiring active intervention by other PCs. Right. So you're not just going to do it on your own to stop rolling. Is that a good idea or a bad idea?
But the questions he asks are what penalties should come with failed death saves? How many death failed death saves are enough? And then he says, I also stripped out the three saves and you are stabilized rule simply because I like the threat of death requiring active intervention by other PCs. Right. So you're not just going to do it on your own to stop rolling. Is that a good idea or a bad idea?
That's a really nice point though, Sean, that a lot of times when we're designing, because we're being so thoughtful and we're engineering something and creating something, we can speak about it like it's the new law and like it is now sacrosanct and real and firm when it's anything but that, right? We're still at play testing.
That's a really nice point though, Sean, that a lot of times when we're designing, because we're being so thoughtful and we're engineering something and creating something, we can speak about it like it's the new law and like it is now sacrosanct and real and firm when it's anything but that, right? We're still at play testing.
We're still in the rough stages and we should pose it more as questions and invite others to poke holes on it rather than building it up on a defended stance. Yeah.
We're still in the rough stages and we should pose it more as questions and invite others to poke holes on it rather than building it up on a defended stance. Yeah.
Yeah, so he says, you know, when your hit points reach zero, you're unconscious and dying, all right? When you become unconscious, everything, all effects, spells, features you control immediately end. You're no longer an enemy or ally for any effects, can't use actions or reactions, so that kind of baseline stuff.
Yeah, so he says, you know, when your hit points reach zero, you're unconscious and dying, all right? When you become unconscious, everything, all effects, spells, features you control immediately end. You're no longer an enemy or ally for any effects, can't use actions or reactions, so that kind of baseline stuff.
When your hit points reach zero and you start dying, at the start of each of your turns while you're dying, so same as current in 2024, 2014, You have to make a death save. You must also make a death save each time you take further damage while dying. So that part is still there, which I think is interesting. To make a death save, roll a d20.
When your hit points reach zero and you start dying, at the start of each of your turns while you're dying, so same as current in 2024, 2014, You have to make a death save. You must also make a death save each time you take further damage while dying. So that part is still there, which I think is interesting. To make a death save, roll a d20.
If you roll less than 10, you suffer a failed death save. Otherwise, you forestall death for a moment. A death save is a special saving throw. Normal modifiers don't apply unless it specifically says it does. So here's what happens on the table of failed death saves. One failed, nothing. Two, nothing. Three, treat your bloodied hit points, your half hit point mark, as your maximum hit points.
If you roll less than 10, you suffer a failed death save. Otherwise, you forestall death for a moment. A death save is a special saving throw. Normal modifiers don't apply unless it specifically says it does. So here's what happens on the table of failed death saves. One failed, nothing. Two, nothing. Three, treat your bloodied hit points, your half hit point mark, as your maximum hit points.