Teos Abadie
π€ SpeakerAppearances Over Time
Podcast Appearances
Because it means that you would need two long rests to be fully out if you had just two failed, just three failed death saves, I should say. So you have three failed death saves. Yeah. Yeah. So three failed death saves. You would have to first heal yourself. Someone have to heal you to your max bloodied HP. Your bloodied max. If you're not already there. Yep. Your bloodied max. Yeah.
Now you got to take a long rest to cure that level. Now someone has to heal you to full and then you can cure the other two levels. Yep. Well, actually, each long rest is only one failed death save removed. So that's a lot of days.
And all of this goes away if like wrestler restoration removes all this or something, right? And it becomes a totally different equation where now you must have a cleric or if you do have a cleric, it's one way to play. And if you don't, it's another way. Yeah.
Yeah, so this is the last part is most effects that grant exhaustion now grant failed death saves. There are likely exceptions that I need to work around, Mike writes, but the intent is to replace exhaustion levels with failed death saves.
So, you know, you're traversing through the wilderness and there is this situation that would, you know, you failed some check and you're going to get a level of exhaustion. Well, really what you're doing is getting a failed death save.
I don't know whether you get to make that saving throw to see whether you get the level or do you get the level because you already failed to check, you know, like I failed against the avalanche. Do I gain a failed death save or do I make a death save to see if I get worse? Right. Not quite clear, but but it's an interesting effect. What do you think of this?
Yeah, it's interesting. I mean, I always struggle with exhaustion and making you less capable of in a game that's all about you being capable, um, is, is rough and, and it, it can turn players off of interacting, uh, or make them feel like everything has become a slog and it is an uphill battle in a non fun way. Right. And so, so I'm always conscious of that.
I, I, I, you know, I would want to play test this and I'm sure Mike will as it is with the
premise that i would want more than four failed death saves on this track and probably no effect for the first one but something minor for a second and either third or fourth that gets inserted in between either before or after three i'd probably want a new three or a new four just to make it a little long so that these exhaustion things can work and because i just worry that in many
If we're talking about three days worth of play, you know, if you're having the one encounter per day and you're doing a hard or like a very deadly type hard encounter to challenge characters, well, those death saves might kind of add up effect wise.
if you're in a dungeon it could be brutal right where you have lots and lots of opportunities and you're going through all those things with say half hit points right that going down becomes really tough like level three becomes giantly a problem right you have half your hit points that's twice the opportunity to go unconscious compared to before and yeah
I super agree with that. And the DM is happy, right? Because now you can threaten more easily versus so many times you can't. Even the paladin with the, you know, absurd, the paladin who's multiclassed and has shield and the absurd AC is now closer to being vulnerable and actually enjoy some fun for the DM. Yep, yep.
It's really impressive. So, the website states, quote, free does not mean low effort. We put thousands of collective hours into these games. They are free because we are idealists, which I appreciate. They have a variety of RPGs available, all for free. There is a printable spinner that's provided instead of dice.
So you can use like one of those like brass fasteners that you twist the kind of bottoms and other side. And then you can rotate these dials, these circular dials on flat paper and determine outcomes that way. So most of the books kind of have that as part of it.
Bull Press will cover all costs and will respond to requests sending printed books complying with prison codes directly to those facilities. Cool.
Yeah. Yeah, I think it was talking about the Illidulf game, which is one of their many there that they have.
Yeah, it's pretty neat. So he has a two part series that he actually shared part of it on our Discord first and was conversing about sort of what he wanted to do with it with a second blog. So he compares the same character. I believe it's his wife's character that had to go through converting, I think, from 2014 to 2024.
And noting how the concept behind the character to just change it from 2014 to 2024 significantly changes the character itself and makes it hard to be exactly what that personality was. So he got into like, well, how do other systems transform the concept? And how do I like, for example, in Shadow Dark, where I'm all about my glaive, but Shadow Dark doesn't have glaive as a weapon.
OK, well, I can call it this, but does that impact my play? And, you know, when I go into Cypher system and now I've got to come up with different mechanics and explain what I am or how do I capture that concept and then even Pathfinder. So it's really interesting to look through this. It's actually quite fascinating and speaks to really kind of key design concepts that change out a character.