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Teos Abadie

๐Ÿ‘ค Speaker
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Listener Question Mega-Show (MD 220)

conceive of dnd sort of doing that kind of arrangement i thought that was really cool and sort of surprising because you don't hear wizards talking about this a lot maybe there is some promotion going on in the uk but i thought that was fascinating and so i wanted to share that but also say congratulations to richard green on an amazing run of that magazine yeah and i feel like that's i feel like since we're off on a little bit of a tangent let's continue uh that is one of the things that is interesting about

Mastering Dungeons
Listener Question Mega-Show (MD 220)

conceive of dnd sort of doing that kind of arrangement i thought that was really cool and sort of surprising because you don't hear wizards talking about this a lot maybe there is some promotion going on in the uk but i thought that was fascinating and so i wanted to share that but also say congratulations to richard green on an amazing run of that magazine yeah and i feel like that's i feel like since we're off on a little bit of a tangent let's continue uh that is one of the things that is interesting about

Mastering Dungeons
Listener Question Mega-Show (MD 220)

Yeah, he has a nice conversational style in these posts. So he kind of frames the concept and sort of says like, you know, I've always hated exhaustion. This is what he says, right? I've hated exhaustion, but I really like death saves. And so what can we do to kind of like try to join the two and sort of solve the problem at hand?

Mastering Dungeons
Listener Question Mega-Show (MD 220)

Yeah, he has a nice conversational style in these posts. So he kind of frames the concept and sort of says like, you know, I've always hated exhaustion. This is what he says, right? I've hated exhaustion, but I really like death saves. And so what can we do to kind of like try to join the two and sort of solve the problem at hand?

Mastering Dungeons
Listener Question Mega-Show (MD 220)

And then he kind of speaks to you and says, hey, I'm going to ask you the following questions. And these questions are great because it does get you thinking a lot about what he's talking about. Also, because, you know, he has said he plans to put out an RPG at some point. Right. So he's actually actively constructing this and thinking through opportunities.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

And then he kind of speaks to you and says, hey, I'm going to ask you the following questions. And these questions are great because it does get you thinking a lot about what he's talking about. Also, because, you know, he has said he plans to put out an RPG at some point. Right. So he's actually actively constructing this and thinking through opportunities.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

But the questions he asks are what penalties should come with failed death saves? How many death failed death saves are enough? And then he says, I also stripped out the three saves and you are stabilized rule simply because I like the threat of death requiring active intervention by other PCs. Right. So you're not just going to do it on your own to stop rolling. Is that a good idea or a bad idea?

Mastering Dungeons
Listener Question Mega-Show (MD 220)

But the questions he asks are what penalties should come with failed death saves? How many death failed death saves are enough? And then he says, I also stripped out the three saves and you are stabilized rule simply because I like the threat of death requiring active intervention by other PCs. Right. So you're not just going to do it on your own to stop rolling. Is that a good idea or a bad idea?

Mastering Dungeons
Listener Question Mega-Show (MD 220)

Mike asks.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

Mike asks.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

That's a really nice point though, Sean, that a lot of times when we're designing, because we're being so thoughtful and we're engineering something and creating something, we can speak about it like it's the new law and like it is now sacrosanct and real and firm when it's anything but that, right? We're still at play testing.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

That's a really nice point though, Sean, that a lot of times when we're designing, because we're being so thoughtful and we're engineering something and creating something, we can speak about it like it's the new law and like it is now sacrosanct and real and firm when it's anything but that, right? We're still at play testing.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

We're still in the rough stages and we should pose it more as questions and invite others to poke holes on it rather than building it up on a defended stance. Yeah.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

We're still in the rough stages and we should pose it more as questions and invite others to poke holes on it rather than building it up on a defended stance. Yeah.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

Yeah, so he says, you know, when your hit points reach zero, you're unconscious and dying, all right? When you become unconscious, everything, all effects, spells, features you control immediately end. You're no longer an enemy or ally for any effects, can't use actions or reactions, so that kind of baseline stuff.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

Yeah, so he says, you know, when your hit points reach zero, you're unconscious and dying, all right? When you become unconscious, everything, all effects, spells, features you control immediately end. You're no longer an enemy or ally for any effects, can't use actions or reactions, so that kind of baseline stuff.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

When your hit points reach zero and you start dying, at the start of each of your turns while you're dying, so same as current in 2024, 2014, You have to make a death save. You must also make a death save each time you take further damage while dying. So that part is still there, which I think is interesting. To make a death save, roll a d20.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

When your hit points reach zero and you start dying, at the start of each of your turns while you're dying, so same as current in 2024, 2014, You have to make a death save. You must also make a death save each time you take further damage while dying. So that part is still there, which I think is interesting. To make a death save, roll a d20.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

If you roll less than 10, you suffer a failed death save. Otherwise, you forestall death for a moment. A death save is a special saving throw. Normal modifiers don't apply unless it specifically says it does. So here's what happens on the table of failed death saves. One failed, nothing. Two, nothing. Three, treat your bloodied hit points, your half hit point mark, as your maximum hit points.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

If you roll less than 10, you suffer a failed death save. Otherwise, you forestall death for a moment. A death save is a special saving throw. Normal modifiers don't apply unless it specifically says it does. So here's what happens on the table of failed death saves. One failed, nothing. Two, nothing. Three, treat your bloodied hit points, your half hit point mark, as your maximum hit points.