Thomas Campbell
๐ค SpeakerAppearances Over Time
Podcast Appearances
Because this is a virtual reality. In a virtual reality, there's this grid. And the resolution of the virtual reality is basically determined by the smallest pixel. So the smallest pixel of distance is, say, delta x. And we'll call that Planck's length. And the smallest pixel of time is delta t. We'll call that Planck's time. Now, that's the grid work.
That specifies the number of pixels that you got in here, the density of the pixels. Now, you take delta x, divide it by delta t, you get the speed of light. What that says is as fast as you can move through space is one pixel of distance for every cycle of time. You can't go there. The only other way you could go would be to teleport.
That specifies the number of pixels that you got in here, the density of the pixels. Now, you take delta x, divide it by delta t, you get the speed of light. What that says is as fast as you can move through space is one pixel of distance for every cycle of time. You can't go there. The only other way you could go would be to teleport.
That specifies the number of pixels that you got in here, the density of the pixels. Now, you take delta x, divide it by delta t, you get the speed of light. What that says is as fast as you can move through space is one pixel of distance for every cycle of time. You can't go there. The only other way you could go would be to teleport.
You're here and now you get a jump 10 pixels of distance in one unit of time. Well, that's just disappearing here and appearing over there. That's not a good virtual reality. It's a squirrelly reality where things, it's hard to say what's happening.
You're here and now you get a jump 10 pixels of distance in one unit of time. Well, that's just disappearing here and appearing over there. That's not a good virtual reality. It's a squirrelly reality where things, it's hard to say what's happening.
You're here and now you get a jump 10 pixels of distance in one unit of time. Well, that's just disappearing here and appearing over there. That's not a good virtual reality. It's a squirrelly reality where things, it's hard to say what's happening.
Now, all of that's done in probability. They have a probability to be different places. So it's all part of the probability. Yes, they have a certain probability to be here, a certain probability to be there, a certain probability to be some other place.
Now, all of that's done in probability. They have a probability to be different places. So it's all part of the probability. Yes, they have a certain probability to be here, a certain probability to be there, a certain probability to be some other place.
Now, all of that's done in probability. They have a probability to be different places. So it's all part of the probability. Yes, they have a certain probability to be here, a certain probability to be there, a certain probability to be some other place.
An entanglement. Entanglement's simple. It's an if-then statement. If this changes state from a spin up to a spin down, well, the one it's entangled with over here goes from a spin down to a spin up. because there's a conservation of angular momentum in these spins.
An entanglement. Entanglement's simple. It's an if-then statement. If this changes state from a spin up to a spin down, well, the one it's entangled with over here goes from a spin down to a spin up. because there's a conservation of angular momentum in these spins.
An entanglement. Entanglement's simple. It's an if-then statement. If this changes state from a spin up to a spin down, well, the one it's entangled with over here goes from a spin down to a spin up. because there's a conservation of angular momentum in these spins.
You get angular momentum from a spin, and you get angular momentum this way, and it has to be, if one's up, one's down, then you have a conservation. The actual angular momentum is zero. If I change this one, Now, it's changed the angular momentum of the system, so that one goes that way.
You get angular momentum from a spin, and you get angular momentum this way, and it has to be, if one's up, one's down, then you have a conservation. The actual angular momentum is zero. If I change this one, Now, it's changed the angular momentum of the system, so that one goes that way.
You get angular momentum from a spin, and you get angular momentum this way, and it has to be, if one's up, one's down, then you have a conservation. The actual angular momentum is zero. If I change this one, Now, it's changed the angular momentum of the system, so that one goes that way.
Yeah, and one of them can be on the other side of the universe than the other one. Spooky action at a distance. Right. It's an if-then statement. That's all. It's just an if-then statement. This is code. It's a virtual reality.
Yeah, and one of them can be on the other side of the universe than the other one. Spooky action at a distance. Right. It's an if-then statement. That's all. It's just an if-then statement. This is code. It's a virtual reality.
Yeah, and one of them can be on the other side of the universe than the other one. Spooky action at a distance. Right. It's an if-then statement. That's all. It's just an if-then statement. This is code. It's a virtual reality.
No, it's virtual because it's computed. It's a computed reality. It comes out of a computer.