Tim Clare
👤 PersonAppearances Over Time
Podcast Appearances
Games are what they would call an epiphenomenon of happiness and normal development, which is that games are something that spontaneously happens when human beings and indeed members of the animal kingdom are thriving.
Games are what they would call an epiphenomenon of happiness and normal development, which is that games are something that spontaneously happens when human beings and indeed members of the animal kingdom are thriving.
Okay, so I want to admit a bias here, which is that sometimes people will talk about games teach children the ability to negotiate, they teach you numeracy skills, they help good cognitive development, right? All of that may be somewhat true, but there are probably activities that they could be doing that would do that more efficiently, right?
Okay, so I want to admit a bias here, which is that sometimes people will talk about games teach children the ability to negotiate, they teach you numeracy skills, they help good cognitive development, right? All of that may be somewhat true, but there are probably activities that they could be doing that would do that more efficiently, right?
Okay, so I want to admit a bias here, which is that sometimes people will talk about games teach children the ability to negotiate, they teach you numeracy skills, they help good cognitive development, right? All of that may be somewhat true, but there are probably activities that they could be doing that would do that more efficiently, right?
Like, certainly if you play a lot of games that involve counting, your maths skills will get better. But... There are other things you could be doing that would do that better.
Like, certainly if you play a lot of games that involve counting, your maths skills will get better. But... There are other things you could be doing that would do that better.
Like, certainly if you play a lot of games that involve counting, your maths skills will get better. But... There are other things you could be doing that would do that better.
And there's always this niggling worry that I have in the back of my mind that when we start doing that, part of it is the guilt that we have to justify play on the grounds of achieving something important, rather than being an end in itself, that they create joy, that they're a wonderful way to spend our time.
And there's always this niggling worry that I have in the back of my mind that when we start doing that, part of it is the guilt that we have to justify play on the grounds of achieving something important, rather than being an end in itself, that they create joy, that they're a wonderful way to spend our time.
And there's always this niggling worry that I have in the back of my mind that when we start doing that, part of it is the guilt that we have to justify play on the grounds of achieving something important, rather than being an end in itself, that they create joy, that they're a wonderful way to spend our time.
So if I sound a little bit resistant to that, if I keep landing on this side of, well, we don't know for certain,
So if I sound a little bit resistant to that, if I keep landing on this side of, well, we don't know for certain,
So if I sound a little bit resistant to that, if I keep landing on this side of, well, we don't know for certain,
I have to admit a bias, which is that part of me resists that with my heart, which is to say games don't need to earn their keep, in my opinion, based on optimizing us to be productive adults who thrive in the workplace because they have their own wonderful, wonderful ability, which is to make us enjoy our life and enjoy time with others.
I have to admit a bias, which is that part of me resists that with my heart, which is to say games don't need to earn their keep, in my opinion, based on optimizing us to be productive adults who thrive in the workplace because they have their own wonderful, wonderful ability, which is to make us enjoy our life and enjoy time with others.
I have to admit a bias, which is that part of me resists that with my heart, which is to say games don't need to earn their keep, in my opinion, based on optimizing us to be productive adults who thrive in the workplace because they have their own wonderful, wonderful ability, which is to make us enjoy our life and enjoy time with others.
One of the key things about Monopoly is that it was never originally designed to be fun. It was designed to teach an economics lesson and a lesson about how monopolies can destroy a healthy economic system. So the game was meant to feel unfair. It was meant to end with one person
One of the key things about Monopoly is that it was never originally designed to be fun. It was designed to teach an economics lesson and a lesson about how monopolies can destroy a healthy economic system. So the game was meant to feel unfair. It was meant to end with one person
One of the key things about Monopoly is that it was never originally designed to be fun. It was designed to teach an economics lesson and a lesson about how monopolies can destroy a healthy economic system. So the game was meant to feel unfair. It was meant to end with one person