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Todd Howard

๐Ÿ‘ค Speaker
See mentions of this person in podcasts
830 total appearances

Appearances Over Time

Podcast Appearances

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Just a curious tangent, what's involved with programming in open world game?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

So we talked about, we will talk about design and so on, but specifically the programming, because I think this question came from what are some interesting sticky bugs that you've encountered throughout your life in creating these games?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

And this is one of them that you mentioned.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

So what are some of the challenges of programming these open world games?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

So there's like a...

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

What are the major systems?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Is there, like, the physics of the game, the engine of how, like, stuff, yeah, like, yeah, the physics, the motion, and maybe how light is rendered and all that kind of stuff?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

And that's integrated into a larger system, the ability to pick up the NPC.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

So it's not like a little quirk that's hard-coded in.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

It's part of a bigger system.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

That's such a fascinating world of designing the experience for the NPC, because in part that experience defines the experience of the player.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

So how they interact with their environment defines how the player experiences their environment.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Is there room for further and further development of the AI that controls the NPC?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

But they're reacting to the player.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

But what about some of the richest experiences we have with people is like the chaos of it, the push and pull, the unpredictability.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Is there something, I don't know if you've been following, but the quick, amazing development of language models

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

The neural network, natural language processing systems, dialogue systems.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Do you think there's some possibility of using sort of these incredible neural nets that can have open-ended dialogue, basically chatbots?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

I love the idea that you'd be using that to design different NPCs and then testing if they're good enough.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

If they're like a little too crazy, you don't want like the super.