Todd Howard
๐ค SpeakerAppearances Over Time
Podcast Appearances
Can you explain?
that's too realistic of a simulation of the human condition.
Are there robots?
Those companions, are they robots by chance?
Okay, so they have a name and a personality and so on.
You're calling robots generic and you dial them back.
So it's a deeply human world.
In terms of tone.
So have you talked to Elon about this game?
How much of reality, like the work of SpaceX, is it an inspiration for the decisions made in this game?
Is there some aspect to that that you can replicate the majestic nature of that in a video game?
That's great.
Yeah, yeah.
And then that's all about creating the soundscape, the feel.
Do you ever think about the fact that science fiction seems to make, it has a way of creating reality, not just kind of predicting it or imagining it?
It's almost like the thing you put out there with a video game like this, like Starfield, that you kind of anticipate, it kind of fuels people's imagination of what is possible.
Yeah.
I mean, is that the one that you do interface this like a...
Well, I think it does, and it's interesting.
I mean, I suppose you're trying to create the most realistic, sticking to the tone, the most immersive, realistic world, and almost by accident, you create the thing that is possible, because you want it to be realistic in some deep sense, so accidentally it can become the possible, and then that places that idea in people's heads.