Todd Howard
๐ค SpeakerAppearances Over Time
Podcast Appearances
I mean, there is, of course, no answer.
What are some elements that changed the way... Like, how do you make a game that's playable for 20 years?
But there are some elements... I should pause on that.
Part of me, of course, asking jokingly.
I'm excited for it.
But I think Skyrim is an amazing game still...
I really enjoy it still.
How do you create a world that's moddable?
So you think of designing a game from the start that enables mods?
What's involved with modding?
I'm actually quite newbish at this.
And I'm almost afraid to ask, because now that you explained to me, I fear I will spend a very large amount of time creating mods.
What about, is there any possibility in doing a mod for some of the AI stuff?
Well, I've built bots that play driving games, but they do that by just reading the screen and doing basic, not basic, it's actually pretty complicated, but computer vision, doing the control, but you're basically simulating the human player.
And to do that for Skyrim or for some of the open world games, that's literally you have to create AGI to be able to play those open.
Well, maybe not.
Maybe you can create a super dumb, like just a two-handed sword and just keep swinging until everybody's dead.
And it's just running.
They're all out there.
Yeah, so that's for like broken stuff.