Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Blog Pricing

Todd Howard

๐Ÿ‘ค Speaker
See mentions of this person in podcasts
830 total appearances

Appearances Over Time

Podcast Appearances

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

I mean, there is, of course, no answer.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

What are some elements that changed the way... Like, how do you make a game that's playable for 20 years?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

But there are some elements... I should pause on that.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Part of me, of course, asking jokingly.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

I'm excited for it.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

But I think Skyrim is an amazing game still...

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

I really enjoy it still.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

How do you create a world that's moddable?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

So you think of designing a game from the start that enables mods?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

What's involved with modding?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

I'm actually quite newbish at this.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

And I'm almost afraid to ask, because now that you explained to me, I fear I will spend a very large amount of time creating mods.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

What about, is there any possibility in doing a mod for some of the AI stuff?

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Well, I've built bots that play driving games, but they do that by just reading the screen and doing basic, not basic, it's actually pretty complicated, but computer vision, doing the control, but you're basically simulating the human player.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

And to do that for Skyrim or for some of the open world games, that's literally you have to create AGI to be able to play those open.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Well, maybe not.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Maybe you can create a super dumb, like just a two-handed sword and just keep swinging until everybody's dead.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

And it's just running.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

They're all out there.

Lex Fridman Podcast
#342 โ€“ Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Yeah, so that's for like broken stuff.