Todd Howard
๐ค SpeakerAppearances Over Time
Podcast Appearances
But I'm not sure if that's the same experience for everybody.
So can we actually, thinking about Starfield, thinking about Elder Scrolls VI, go through the full life of a video game you've created?
So what's it take to take a game from the idea to find the final product?
What are the different steps along the way?
Where's it set again?
Damn it.
Well, at least we know we narrowed it down.
That would be epic if it was like a portal into another dimension.
Anyway.
So you can sit there with the concept art and the music and you can feel it.
In terms of story, like on that level?
So at which point is the set of skills, the skill tree, the characteristics of the role-playing aspect of it, when is that set?
How do you get the, what about the combat system?
That does seem to be an important part of a lot of games.
How do you get the combat right?
What's the secret to a great combat system?
Right.
So there's a balance between, but there's a, that is, I guess, a kind of AI and it's a very intimate interaction with an AI because it's like, there's a lot of stuff going on.
It's not just very kind of shallow, like a dialogue or something like that.
It's like, there's a time critical nature of it.