Todd Howard
๐ค SpeakerAppearances Over Time
Podcast Appearances
I don't understand.
All right, well, I don't understand.
You're wearing a costume.
It's silly to me.
So you have to suspend.
You have to be able to immerse yourself, and for some reason there's something about costumes.
It doesn't get me.
But then again, I'm into elves and dragons, so I don't understand.
I think I get it.
Yeah.
But the rest, at least the Western world, disagrees with me.
Yeah.
Even Batman, you have little ears, but that's fine.
Well, back to Elder Scrolls Starfield.
So one thing I didn't ask you about, when you look at the timeline of five, six, seven, eight years, whatever it is to create a game, what's the role of the deadline internally, not publicly announced?
Do you try to keep in your own brain a deadline, for the team a deadline?
And when you set that deadline early in the development, do you try to set deadline?
Like that's really tough to reach.
Does it get super stressful as you get closer?
You try to avoid announcing anything?