Todd Howard
๐ค SpeakerAppearances Over Time
Podcast Appearances
Especially with like single player, there's some darker aspects to multiplayer that people create communities and it can go off the rails a bit, but the actual experience of the game
especially one where you stick with for a while.
That's really beautiful.
Do you have advice for those same young folks?
Given that your life is an interesting one, given what kind of degree you got and being a legendary game designer, do you have advice for young folks in high school, maybe college, how to have a career or a life they can be proud of?
Did you have low points?
in your life, dark points, or your mind went to a dark place, whether it's struggling to get a job at Bethesda Softworks, or maybe with Red Guard Flop, or where you kind of started to doubt yourself or any of that.
Even when it's hard and it's failing and all that kind of stuff, you just kind of like, it's a problem before you to solve.
And you're getting into new spaces.
First of all, new worlds with Starfield, but also new, I saw the TV show you're working on on Fallout with Amazon.
What's that like?
Worlds that you created in the digital realm becoming, going on the screen.
I just love- Wait, Jonathan Nolan's involved with this?
Yeah.
Okay, this is awesome.
If you really care and you really put a lot of effort into the details, you can basically be truly special.
Are there some similarities or interesting differences between the creation of a game and a TV show that you noticed from the sort of story perspective that
Because you're not, there's no interaction.
There's no, you don't get to enter that world.
They have to do the work for you.