Todd Howard
๐ค PersonAppearances Over Time
Podcast Appearances
The bigger the world, the bigger the open world.
The little hints you drop now will just drive people mad, which is something I enjoy deeply.
So Skyrim NPCs have at times hilarious dialogue.
What does it take to build a good NPC dialogue?
Why does it land?
And did you anticipate it would land?
What about the...
the trade-off between maybe the randomness and the scripted nature of the dialogue?
Like, is there any room for randomness of the dialogue tree?
And these state machines, how big are these things?
Are these individual to the individual characters?
That's just fascinating how you design state machines.
Is it just a, just a giant?
So there's an AI.
I mean, that's really fascinating.
That's something that people had, they were wondering about to what degree it's possible to run the world without you.
So there is a feeling to role-playing games that you're the central, you're at the center of the world and the whole world rotates around you.
as it does in normal life.
Like when we walk around, there's a, when you forget yourself, you start to take yourself very seriously.
Like you are the center of the world.