Tom Bilyeu
👤 PersonAppearances Over Time
Podcast Appearances
Yeah. Yeah. No, that's I think the right way to think about it with that kind of stuff. The nice thing now is AI doesn't have taste. And so what I have found is that because the output of the prompt matters so much in terms of what I give it. that that still feels like it matters a lot.
Yeah. Yeah. No, that's I think the right way to think about it with that kind of stuff. The nice thing now is AI doesn't have taste. And so what I have found is that because the output of the prompt matters so much in terms of what I give it. that that still feels like it matters a lot.
Yeah. Yeah. No, that's I think the right way to think about it with that kind of stuff. The nice thing now is AI doesn't have taste. And so what I have found is that because the output of the prompt matters so much in terms of what I give it. that that still feels like it matters a lot.
To your point about you have infinite or limited resources against infinite possibilities, the same is true with AI. So you can have it go a thousand different directions, 10,000, a million, whatever. And That matters. So understanding the end target person that you're creating this piece for, but it taking all of the manual work off of my plate so that now I can iterate faster.
To your point about you have infinite or limited resources against infinite possibilities, the same is true with AI. So you can have it go a thousand different directions, 10,000, a million, whatever. And That matters. So understanding the end target person that you're creating this piece for, but it taking all of the manual work off of my plate so that now I can iterate faster.
To your point about you have infinite or limited resources against infinite possibilities, the same is true with AI. So you can have it go a thousand different directions, 10,000, a million, whatever. And That matters. So understanding the end target person that you're creating this piece for, but it taking all of the manual work off of my plate so that now I can iterate faster.
So I just have to think about, okay, I need to understand my customer. I need to understand what it is that I'm trying to communicate, the angle that I want to do it, knowing which pieces say yes to, which to say no to, where to push it, and then to be able to edit it. It, it is, it's taken so much time off of so many of my different workflows. That's cool. It's really incredible.
So I just have to think about, okay, I need to understand my customer. I need to understand what it is that I'm trying to communicate, the angle that I want to do it, knowing which pieces say yes to, which to say no to, where to push it, and then to be able to edit it. It, it is, it's taken so much time off of so many of my different workflows. That's cool. It's really incredible.
So I just have to think about, okay, I need to understand my customer. I need to understand what it is that I'm trying to communicate, the angle that I want to do it, knowing which pieces say yes to, which to say no to, where to push it, and then to be able to edit it. It, it is, it's taken so much time off of so many of my different workflows. That's cool. It's really incredible.
And for us, because game development is such a big part of what we do, if it can do 3d characters. Yeah. Oh my God. The, all of the cost is in the creation and the, um, rigging of the 3d characters. How far is that away now? I'm going to guess. So I just saw very compelling 2D to 3D stuff. It's static, so you can't rig it yet.
And for us, because game development is such a big part of what we do, if it can do 3d characters. Yeah. Oh my God. The, all of the cost is in the creation and the, um, rigging of the 3d characters. How far is that away now? I'm going to guess. So I just saw very compelling 2D to 3D stuff. It's static, so you can't rig it yet.
And for us, because game development is such a big part of what we do, if it can do 3d characters. Yeah. Oh my God. The, all of the cost is in the creation and the, um, rigging of the 3d characters. How far is that away now? I'm going to guess. So I just saw very compelling 2D to 3D stuff. It's static, so you can't rig it yet.
So I'm going to guess 2D to 3D over the next year is going to be extraordinarily compelling. Give it another 18 months. So 18 months to 24 months. And I think that the financial structure of a gaming company changes overnight. Yeah. Yeah. It's pretty crazy. So you were saying that you're bummed about it replacing certain aspects of marketing because you're really good at it. What is the thing?
So I'm going to guess 2D to 3D over the next year is going to be extraordinarily compelling. Give it another 18 months. So 18 months to 24 months. And I think that the financial structure of a gaming company changes overnight. Yeah. Yeah. It's pretty crazy. So you were saying that you're bummed about it replacing certain aspects of marketing because you're really good at it. What is the thing?
So I'm going to guess 2D to 3D over the next year is going to be extraordinarily compelling. Give it another 18 months. So 18 months to 24 months. And I think that the financial structure of a gaming company changes overnight. Yeah. Yeah. It's pretty crazy. So you were saying that you're bummed about it replacing certain aspects of marketing because you're really good at it. What is the thing?
Because we can all look at you and go, yeah, there's something here that you were unusually good at. What is that thing? I think it's rhetoric.
Because we can all look at you and go, yeah, there's something here that you were unusually good at. What is that thing? I think it's rhetoric.
Because we can all look at you and go, yeah, there's something here that you were unusually good at. What is that thing? I think it's rhetoric.
So you're doing it intuitively or do you have a method?
So you're doing it intuitively or do you have a method?