Tom
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Appearances Over Time
Podcast Appearances
What we're seeing isn't the aftermath of their actions in the real world, it's the curse that they brought on themselves for killing the White Rabbit.
Look, look, I know, I know, everyone hates the whole, they were dead the whole time, it was all a dream shtick.
It's why I really try and avoid using that as my big twist on this channel, because it can just be so unsatisfying.
But in this case, it just works so well.
If this is the afterlife, that's why we're seeing strange creatures chasing us, why the kids return to places from their memories like the orphanage, and why there's a bunch of wibbly wobbly timey wimey shenanigans going on.
Outside of the time loop element, we see World War II trenches in the middle of a city, but then also modern cars on the side of the road and modern washing machines, things that were not around at the same time.
But it's because, as the Steam page tells us, these are fragments of the children's troubled past, representations of things and places they despise.
Hence, they keep asking questions like, where are they and if they can get out.
This is their torture, being forced to relive what they did.
Plus, I mean, every advertisement for the game talks about going through hell, so they weren't exactly being subtle about this.
Even the sheep is part of their eternal curse.
Yes, it's a metaphor for the girl being the sacrificial lamb,
but then it becomes this massive monster and goes on a rampage.
Because they aren't alone in the afterlife.
The girl, the one they killed, is also in the afterlife with them.
Notice how any time one of the children talks to the girl, she convulses and the lamb in the well changes.
It starts as dead, but eerily comes back to life, then rapidly grows.