YNk
π€ SpeakerAppearances Over Time
Podcast Appearances
So it's things like he's like a software engineer who kind of breaks down the idea of kind of the philosophy behind some of these changes and especially to this one and just talks about how it actually works on a technical level.
I'll put a link to the comment in the YouTube video description so you guys can read it because I'm not going to go through all of this.
It's a decently sized post, but basically tells you how the systems are now communicating with this change to make the improvements and where you're going to see the biggest benefits on a hardware side and on a visual side inside the game.
So it's
Not as many as Texas, I'll tell you that right now.
This is why I said I was going to link the comment.
I don't want to do this shit.
Should make it feel smoother on that side.
And then I think the other big one that I think would, if it works this way, is where he said you're going to see less discrepancy between bullets and models.
You're going to see a better accuracy of when the model is getting hit, where it's getting hit.
and that's where it says the hitbox to model parody less likely for you to shoot someone and then that bullet just disappearing so i mean like that's that's probably the big one where we've been frustrated and with this like kind of unknown entity of the subject system a little bit and then if you finally get this update which kind of makes it all click in that can be a huge benefit huge boost
I wonder if their idea would be to get it out now as the major is around the corner.
Because you're going to get increased player base.
I mean, I think wouldn't you do it after the major?
Would you do it before the major?
That's what scares me the most, though, is like- Why?
Before the major.
Because right before the major, like- It's two months away.
I get the sense that this is a pretty fucking big update, though.
I get the sense that this might just change.