Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing
Podcast Image

A Game Dev Podcast With Jonas Tyroller

Make An Online Game That Lasts 30 Years

31 Jul 2025

Description

This is a Game Dev Podcast, today with my guest Benjamin Zuckerer from Cip Soft, the creators of Tibia, an MMO that has been under continuous operation and development for over 30 years. This is an entertaining and educational look behind the curtain of how to make and run online games that last for decades. Links to my Guest ➤ Wishlist Persist Online on Steam: https://store.steampowered.com/app/2082980/Persist_Online/ ➤ Play Tibia Online: https://www.tibia.com/mmorpg/free-multiplayer-online-role-playing-game.php ➤ Jobs at Cip Soft, Germany: https://www.cipsoft.com/de/karriere/stellenangebote 0:00 - Intro 1:02 - The Origins of Tibia (1995) 3:04 - Pioneering the 'GMUD' Genre 4:25 - Tibia's Place in Early MMO History 5:37 - Surviving the Dot-Com Bubble 8:43 - Inventing the Freemium Model 10:44 - The Story Behind the Name 'CipSoft' 12:32 - Development Before Modern Tools 13:48 - Company Growth & Evolving Roles 15:21 - The First Mobile MMORPG & Launch Strategy 17:29 - Joining the Games Industry 19:13 - The Role of a Product Manager 22:58 - The 'Duping' Problem in MMOs 28:25 - Team Culture & Security Threats 32:50 - Single Player vs. Online Game Development 37:28 - Why There Is No Tibia 2 42:26 - The Struggle for a Second Hit 47:08 - The Birth of 'Persist Online' 51:12 - From Manager to Maker and Back 53:43 - Building the 'Persist Online' Team 57:09 - Prototyping & Co-Developing With the Community 1:01:45 - How to Listen to Your Players 1:07:21 - The Early Access Development Model 1:11:00 - The Economics of Free-to-Play 1:17:49 - Ethical Monetization 1:23:38 - CipSoft & Persist Online Today 1:27:53 - 20% Time: Fostering Innovation 1:31:04 - Testing 'Persist Online' (Pre-Alpha) 1:35:45 - The Challenges of Launching on Steam 1:45:28 - 'Persist Online's' Steam Release Strategy 1:53:57 - Advice for Indie Online Game Developers 2:02:13 - The Exponential Cost of Making Online Games 2:11:14 - Why Make Online Games? The Service Model 2:17:17 - Engaging Players with a Limited Scope 2:22:13 - Outro & Final Advice My game "Thronefall": ➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/ ➤ Discord: https://discord.gg/gVYctptyg8 ➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview My game "Will You Snail": ➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/ ➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK For the game developers among you: ➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

Audio
Featured in this Episode

No persons identified in this episode.

Transcription

This episode hasn't been transcribed yet

Help us prioritize this episode for transcription by upvoting it.

0 upvotes
🗳️ Sign in to Upvote

Popular episodes get transcribed faster

Comments

There are no comments yet.

Please log in to write the first comment.