This is a conversation with my game dev friend and former collegue Friedemann Allmenröder. We created ISLANDERS together, he then went on to make many more fantastic indie games such as Pizza Possum, Summer House and recently Slots & Daggers. In this conversation with dive into the philosophy of game dev creativity and I try to understand more about how Fridemman's process for making hit games looks like these days. Links to my Guests ➤ Slots & Daggers on Steam: https://store.steampowered.com/app/3631290/Slots__Daggers/ ➤ Summer House on Steam: https://store.steampowered.com/app/2533960/SUMMERHOUSE/ ➤ Portfolio Website: https://allmenroeder.com/ ➤ Twitter/X: https://x.com/Friedemann_A Listen to the podcast on the go (Spotify, Apple Podcasts, etc.): ➤ https://tyrollerjonas.podbean.com/ 0:00 - Better At Games, Worse At Advice 1:20 - Appeal × Retention As Core Formula 3:35 - Beyond Visuals: Many Kinds Of Appeal 5:05 - “Make Something Almost Too Small” 6:35 - Finding The Fresh but Familiar Twist 8:19 - Useful vs Pointless Innovation 11:07 - Why Clear Formulas Break Down 13:20 - Intuition As Compressed Rules 15:05 - Training Taste With Good “Data” 18:30 - Creativity As Remix, Not Creation 20:07 - Labeling What You Like And Why 22:22 - Missing Discourse On Creative Work 23:56 - Ideas vs Execution In Modern Dev 24:35 - Origin Story Of Slots & Daggers 27:21 - Why So Many Gambling-Like Games? 29:20 - Randomness, FOMO And Accessibility 32:07 - Farm Game, Weekend Prototype, Publisher Test 36:10 - Six-Week Jam To Seven-Month Project 41:46 - What “Execution” Really Means 45:36 - Sculpting Ideas And Minimalism 49:55 - First Prototype And Sketchy Pixel Style 52:24 - Unity Lighting, Bloom And Cheap Coherence 55:28 - “Everything Must Animate” Philosophy 1:00:22 - Fast Polish With DOTween 1:02:36 - Sound Design, SFX Packs And Screen Shake 1:05:22 - Visual Feedback Instead Of Text 1:08:06 - Reused Tech, Wiggly Leaves And The Famous Glass 1:10:27 - Building A Strong Tabletop Vibe 1:15:25 - Color, Post-Processing And Mood Swaps 1:18:53 - Dangers Of Overdoing Post-Processing 1:22:01 - Marketing Starts With An Appealing Game 1:24:45 - Publishers, Demos And Next Fests 1:30:17 - No Secret Hacks, Just Good Basics 1:35:11 - Is The Indie-Pocalypse Real? 1:38:47 - Dopamine Farming And Attention Economy 1:42:10 - Will Quiet Games Come Back? 1:43:56 - What To Make After A Loud Game 1:44:47 - Game Recs: Rainy Season And Eastshade 1:48:43 - Outro And Future Catch-Ups My game "Thronefall": ➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/ ➤ Discord: https://discord.gg/gVYctptyg8 ➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview My game "Will You Snail": ➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/ ➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK For the game developers among you: ➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ
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