How does a museum collect WeChat? Or show a laptop that was destroyed by security agencies because it held government secrets leaked by whistleblowers? How could a museum collect computer viruses, or use source code to reveal decisions made by designers when a product was being made? Digital design, game design and media design are all important aspects of contemporary design, yet institutions have struggled to effectively exhibit and collect, let alone 'preserve' them for future generations. Seb and Natalie discuss current institutional approaches, including the V&A's rapid response collecting initiatives and ACMI's digital preservation.
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