Agatha Yu is a mechanics designer at Oculus in San Francisco, California. During our conversation, we discussed her experience working at Adobe and Oculus, what it means to be a mechanics designer and the importance of tools and how they shape what we create. Links: Moonwalking with Einstein book: https://www.goodreads.com/book/show/6346975-moonwalking-with-einstein Website: http://www.agatha.is/ Twitter: https://twitter.com/yuagatha Oculus: https://www.oculus.com/ Highlights: -Mechanic -Oculus in San Francisco -In Facebook -Working for three different platforms -Building a rocket ship while falling off a cliff -Thinking through movement and user experience -What's working right now in VR -Shooter games -Quill drawing app -Kevin Darts short film -Long term thinking in current design -Moonwalking with Einstein -Memory palace -The future of VR -People learning and evolving to understand space -Technology changes quickly -Mixed reality : Illusion paired with physical space -Laying a virtual reality over physical reality -Mixed vs. augmented reality -Makes a parallel to theatre -From Sydney Australia, living in Hong Kong -Learned Flash in the library -Studying law -Contract with startups -Used Flash to express ideas and then moved to After Effects -It's always good to have a dividing -Importance of traveling -Interested in building tools -Humans make connections in a way that robots never will be able to -Working at adobe -Adobe's switch to mobile space -Why creatives can be hard to figure out -Personal project: Game -Switch to VR in studios -Choosing to learn / collect inspiration -Dream Client: Myself -Favorite Animated Movie: Famous Japan Anime film in 2017 -What does your family think you do: Strap two computers to your face -Animalator: A dog!
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